const dory = {
name: "Dory",
handle: "DerYokoya",
school: "Concordia University — Software Engineering",
year: "1st Year",
location: "Montréal, QC 🍁",
looking_for: "Fall 2026 Internship",
interests: ["Game Dev", "AI/ML", "Bot Development", "Productivity Tools"],
};I'm a first-year Software Engineering student who loves building things that are actually useful, whether that's a desktop app to stay organized, a bot to liven up a group chat, or an AI assistant to make learning feel less painful. I pick up new tools fast and I'm always looking for the next interesting problem to solve.
|
📝 NoteApp
|
A Unity-based real-time circuit simulation system implementing a component-driven architecture to model electrical circuit behavior in a 3D environment. Built simulation logic in C# to handle dynamic state propagation (current flow, resistance changes, and component failure conditions), alongside custom ShaderLab/HLSL rendering for real-time visual feedback. Developed in a team environment using Git for version control, including branching strategies, merge conflict resolution, and coordinated feature integration. Collaborated through structured task tracking and iterative development workflows. |
|
- Grinding through my first year of Software Engineering at Concordia
- Expanding my projects and learning new frameworks
- Deepening my knowledge in AI/ML and full-stack development
- Actively looking for a Fall internship




