Game-Translator is a planned Windows 11 desktop application for real-time OCR and translation overlay in games.
The project is currently at Sprint 0: repository and documentation initialization. The implementation must follow the project constitution, architecture decisions, roadmap, quality gates, and AI development rules stored in docs/.
Start here:
- Documentation index
- Project Constitution
- Technical Specification
- Architecture
- Implementation Roadmap
- Sprint Plan
- Definition of Done + Quality Gates
- AI Development Rules
Governance and AI-agent materials:
- Language: C#
- UI: WPF
- Architecture: Clean Architecture + MVVM
- Capture: Windows Graphics Capture
- OCR: Windows OCR first, Tesseract for vertical Japanese/Chinese text
- Translation cache: SQLite
- Secrets: Windows Credential Manager
The application must not inject into game processes, read game memory, bypass anti-cheat systems, or use DLL injection.