Advanced RedM dimension system using RoutingBuckets to reduce OneSync issues and player density limitations.
It features extremely performant automatic interior detection, removing the need for manual PolyZone setup.
- 🔍 Automatic interior detection
- 📦 Optional PolyZone support
- ⚙️ Interior whitelist & blacklist system
- 👥 Solves player density issues using dimensions (RoutingBuckets)
- 🔄 Improves OneSync stability
- 📡 Dynamic activation based on nearby players
- 🐎 Entity sync (horses, vehicles, props)
- 🔔 Optional notifications on dimension change
- 🧩 Client hook before dimension switch
Players entering interiors are automatically moved into separate dimensions.
This reduces congestion and improves server performance by distributing players across isolated instances.
- Whitelist: Only selected interiors use the system
- Blacklist: All interiors included except excluded ones (e.g. banks, stores)
- Add resource to your server
- Ensure it in
server.cfg - Configure in config file
If you do not want to use PolyZone:
- Remove it from
fxmanifest.lua - Disable it in
Config.Modules
/getInteriorId→ Get current interior ID
- Vorp Framework
- PolyZone (optional)
Discord: https://discord.gg/DU5eb5vJ4q
Unauthorized redistribution or resale is prohibited.
This project is inspired by:
https://github.com/Fixitfy/fx-channel/tree/Fixitfy
Deadeye Dimensions was fully rewritten from scratch and includes several quality-of-life improvements and enhancements, especially for larger servers and better overall usability.
Visit https://fixitfy.fragmentor.io for more great RedM scripts and resources.