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🎯 Deadeye Dimensions – RedM Interior System

Advanced RedM dimension system using RoutingBuckets to reduce OneSync issues and player density limitations.

It features extremely performant automatic interior detection, removing the need for manual PolyZone setup.

🚀 Features

  • 🔍 Automatic interior detection
  • 📦 Optional PolyZone support
  • ⚙️ Interior whitelist & blacklist system
  • 👥 Solves player density issues using dimensions (RoutingBuckets)
  • 🔄 Improves OneSync stability
  • 📡 Dynamic activation based on nearby players
  • 🐎 Entity sync (horses, vehicles, props)
  • 🔔 Optional notifications on dimension change
  • 🧩 Client hook before dimension switch

🧠 How It Works

Players entering interiors are automatically moved into separate dimensions.

This reduces congestion and improves server performance by distributing players across isolated instances.

🏠 Interior Modes

  • Whitelist: Only selected interiors use the system
  • Blacklist: All interiors included except excluded ones (e.g. banks, stores)

⚙️ Installation

  1. Add resource to your server
  2. Ensure it in server.cfg
  3. Configure in config file

If you do not want to use PolyZone:

  • Remove it from fxmanifest.lua
  • Disable it in Config.Modules

💻 Command

  • /getInteriorId → Get current interior ID

🔗 Compatibility

  • Vorp Framework
  • PolyZone (optional)

📊 Support

Discord: https://discord.gg/DU5eb5vJ4q

🛒 More Scripts

https://deadeyeac.com

📜 License

Unauthorized redistribution or resale is prohibited.

🙏 Credits

This project is inspired by:
https://github.com/Fixitfy/fx-channel/tree/Fixitfy

Deadeye Dimensions was fully rewritten from scratch and includes several quality-of-life improvements and enhancements, especially for larger servers and better overall usability.

Visit https://fixitfy.fragmentor.io for more great RedM scripts and resources.

About

Advanced RedM dimension system with automatic interior detection. Alternatively PolyZones can be used. Supports whitelist/blacklist interiors, OneSync optimization and entity sync (horses, vehicles, props).

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