Handle stateOverrides when detecting empty simulation input#1469
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KillariDev wants to merge 6 commits into
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Handle stateOverrides when detecting empty simulation input#1469KillariDev wants to merge 6 commits into
KillariDev wants to merge 6 commits into
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- Update `isEmptySimulationInput` to consider `stateOverrides` in single-frame emptiness checks - Prevents zero-state overrides-only inputs from being treated as non-empty
- Change simulation input assembly to avoid emitting a zero-content block unless state overrides are present - Simplify empty-input detection to rely on input array length - Update unit and popup reset tests for empty input/visualization and updated simulationId behavior
- Keep blocks when only `stateOverrides` are present in `getCurrentSimulationInput` - Avoid dropping override-only blocks from simulation input
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Summary
isEmptySimulationInputinSimulationModeEthereumClientService.tsto considerstateOverridesin emptiness logic.stateOverridescontains values.Testing