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This repository was archived by the owner on Feb 3, 2026. It is now read-only.

Releases: CoderPenguin1-dev/MLX

MLX v1.4.0

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@CoderPenguin1-dev CoderPenguin1-dev released this 07 Jan 23:57

Additions

  • Hashes for each version of every known game file.
    • Will allow any version of a game file to be detected and the game's name autofilled.
    • This ignores the console-exclusive versions of the games.
  • Added new known games.
    • Doom (pre-Ultimate).
    • Hexen demo.
    • Hacx.
    • Strife.
    • Strife demo.
    • Freedoom.
      • Includes Phase 1, Phase 2, and FreeDM.
      • Checked via the file name instead of the file hash.
  • Added autofill for source port names.
    • Checks from the file name and checks it against a list of known ports. Will fail if the filename lacks the port's name.

Changes

  • Added extra information to crash logs.
  • Increased height of the Add Game dialog.
  • The currently selected preset will now autofill in the Create Preset dialog window when saving a preset.
  • Made MLX start up at the center of the screen.

MLX v1.3.1

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@CoderPenguin1-dev CoderPenguin1-dev released this 10 Dec 19:57

Changes

  • Update to .NET 10.0.
    • Will require updating your runtimes if you use Framework Dependent builds.
  • Update Avalonia to v11.3.9.

MLX v1.3.0

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@CoderPenguin1-dev CoderPenguin1-dev released this 26 Nov 05:43

Additions

  • Added user's guide (USAGE.md).
  • Added the version number to the window title.
  • Add the ability to insert file paths into the Extra Arguments textbox (see USAGE.md).

Changes

  • Changed "Parameters" to "Arguments" to be more aligned with other launchers.
  • Changed the "Up" and "Down" buttons to arrows instead.

MLX v1.2.3

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@CoderPenguin1-dev CoderPenguin1-dev released this 08 Nov 20:42

Bug Fixes

  • Fixed game not launching if the game file/IWAD path contained spaces in it.
  • Fixed the | character not being accounted for in preset, game, or source port names.
  • Fixed combo boxes not refreshing on first boot.

MLX v1.2.2

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@CoderPenguin1-dev CoderPenguin1-dev released this 05 Nov 03:41

Bug Fixes

  • Fixed not being able to launch anything with otherwise forbidden characters in the name.
    • Caused by the fix in v1.2.1 not being fully implemented... sorry!

MLX v1.2.1

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@CoderPenguin1-dev CoderPenguin1-dev released this 04 Nov 23:56

Bug Fixes

  • Fixed the ability to have otherwise invalid characters in names of presets, games, and source ports.

MLX v1.2.0

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@CoderPenguin1-dev CoderPenguin1-dev released this 03 Nov 22:16

Additions

  • Error dialog showing an error message when:
    • When a port crashes.
    • When a preset fails to load.
    • After MLX crashes.
  • Error log with a stack trace that's produced after MLX crashes.
  • "Use Preset Name In RPC" preset setting.
    • Shows the preset name in Discord's rich presence instead of the file names.

Bug Fixes

  • Fixed MLX crashing when a preset fails to load.

MLX v1.1.0

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@CoderPenguin1-dev CoderPenguin1-dev released this 01 Nov 16:49

Additions

  • Discord RPC Support.
  • Added label for the presets.

Changes

  • Increased default window size to 720x380 from 720x350.
  • Change "LICENSE.MD" to "COPYING" to more properly be in-line with GPLv3.

Bug Fixes

  • Fixed the external files lingering when the "None" option is selected in the presets drop-down box.

MLX v1.0.1

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@CoderPenguin1-dev CoderPenguin1-dev released this 31 Oct 22:38

Bug Fixes

  • Fixed incorrect MD5 hash for the DOOM 1 Shareware WAD

MLX v1.0.0

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@CoderPenguin1-dev CoderPenguin1-dev released this 31 Oct 21:43

Initial release.