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LevelPassableResource

CAMongrel edited this page Oct 27, 2017 · 1 revision

LevelPassableResource

Levels are always 64x64 in size and each tile is a "short" indicating whether the tile is accessible or not.

Size: 64 * 64 * 2

Values:

  • 0 for "accessible"
  • 64 for "not accessible"

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