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GStreamer Kit

A modern Node.js binding for GStreamer, providing high-level APIs for multimedia streaming and processing. This project modernizes the legacy node-gstreamer-superficial library with contemporary technologies and improved runtime support.

Project Goals & Modernization

This project represents a complete modernization of the old node-gstreamer-superficial library, featuring:

Modern Runtime Support

  • N-API instead of NAN: Uses Node-API (N-API) for better runtime stability and version independence
  • Multi-runtime compatibility: Supports Node.js 16+, Bun 1.0+, and other V8-based runtimes
  • Version independence: Not bound to specific V8 versions, ensuring longevity

Modern Build System

  • Rollup bundling: Generates both CommonJS and ESM modules for maximum compatibility
  • TypeScript-first: Complete TypeScript support with full type definitions
  • CMake build system: Robust C++ compilation with proper dependency management
  • Modern testing: Uses Vitest for fast, concurrent testing instead of legacy test frameworks

Enhanced Developer Experience

  • Full TypeScript support: Complete type definitions for all APIs
  • ESM/CJS dual packaging: Works with both import and require statements
  • Comprehensive testing: Extensive test coverage with modern test runner
  • Better documentation: Clear examples and API documentation

Complete Feature Set

Core Pipeline Features

  • Pipeline Management: Create, play, pause, stop GStreamer pipelines
  • State Management: Comprehensive state change handling with detailed results
  • Element Access: Get elements by name with proper typing
  • Property System: Get/set element properties with type safety

Advanced Data Access

  • App Sources & Sinks: Two approaches for data access:
    • Pull-based: Explicitly request samples with getSample() (async, controlled timing)
    • Push-based: Reactive callbacks with onSample() (automatic, real-time)
  • Pad Probes: Add/remove event-driven callbacks to intercept comprehensive buffer data
  • Buffer Analysis: Extract raw data, timing information, flags, caps, and metadata

Media Processing

  • RTP Support: Extract RTP metadata including timestamps, sequence numbers, SSRC, payload type
  • Seeking: Frame-accurate seeking with success feedback
  • Query System: Position and duration queries in seconds
  • Message Bus: Handle GStreamer messages (EOS, errors, warnings, state changes)

Runtime Features

  • Multi-format Support: Video, audio, containers, streaming protocols
  • Codec Support: H.264, H.265, VP8, VP9, AV1, and more through GStreamer plugins
  • Network Streaming: RTP, RTSP, HLS, DASH, WebRTC protocols
  • Hardware Acceleration: GPU-accelerated encoding/decoding where available

Installation

npm install gst-kit

System Requirements

  • Runtime: Node.js 16+ or Bun 1.0+ (Deno is not supported)
  • System: GStreamer 1.14 or higher (1.26+ recommended)
  • Build Tools: CMake 3.10 or higher, pkg-config
  • Dependencies: GStreamer development packages and plugins

Platform-Specific Installation Guide

Cross-Platform Alternative: For any operating system, you can use the setup-cpp tool to automatically install compilers, build tools, and package managers:

# Install development tools across platforms (Windows, macOS, Linux)
npx setup-cpp --compiler auto --cmake true --pkg-config true

# On Windows, this can also install Chocolatey:
npx setup-cpp --compiler msvc --cmake true --pkg-config true --choco true

Ubuntu/Debian (Recommended for Production)

Option A: Package Manager (Traditional)
# Update package list
sudo apt-get update

# Install GStreamer core development packages
sudo apt-get install -y \
  libgstreamer1.0-dev \
  libgstreamer-plugins-base1.0-dev \
  libgstreamer-plugins-bad1.0-dev \
  pkg-config

# Install GStreamer plugins (essential for most use cases)
sudo apt-get install -y \
  gstreamer1.0-plugins-base \
  gstreamer1.0-plugins-good \
  gstreamer1.0-plugins-bad \
  gstreamer1.0-plugins-ugly \
  gstreamer1.0-libav

# Install build tools
sudo apt-get install -y cmake build-essential
Option B: Cross-Platform Setup with setup-cpp (Ubuntu)
# Install build tools automatically
npx setup-cpp --compiler auto --cmake true --pkg-config true

# Then install GStreamer packages
sudo apt-get update
sudo apt-get install -y \
  libgstreamer1.0-dev \
  libgstreamer-plugins-base1.0-dev \
  libgstreamer-plugins-bad1.0-dev \
  gstreamer1.0-plugins-base \
  gstreamer1.0-plugins-good \
  gstreamer1.0-plugins-bad \
  gstreamer1.0-plugins-ugly \
  gstreamer1.0-libav

Verification:

pkg-config --cflags --libs gstreamer-1.0
gst-launch-1.0 --version

macOS (Homebrew)

Option A: Homebrew (Traditional)
# Install GStreamer and plugins
brew install gstreamer gst-plugins-base gst-plugins-good gst-plugins-bad gst-plugins-ugly pkg-config

# Install build tools
brew install cmake

# Set environment variables (add to ~/.zshrc or ~/.bash_profile)
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"
export LIBRARY_PATH="$(brew --prefix)/lib:$LIBRARY_PATH"
export LD_LIBRARY_PATH="$(brew --prefix)/lib:$LD_LIBRARY_PATH"
Option B: Cross-Platform Setup with setup-cpp (macOS)
# Install build tools automatically
npx setup-cpp --compiler auto --cmake true --pkg-config true

# Then install GStreamer via Homebrew
brew install gstreamer gst-plugins-base gst-plugins-good gst-plugins-bad gst-plugins-ugly

# Set environment variables (add to ~/.zshrc or ~/.bash_profile)
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"
export LIBRARY_PATH="$(brew --prefix)/lib:$LIBRARY_PATH"
export LD_LIBRARY_PATH="$(brew --prefix)/lib:$LD_LIBRARY_PATH"

Verification:

pkg-config --cflags --libs gstreamer-1.0
gst-launch-1.0 --version

Windows

Complete Installation:

  1. Install Build Tools and CMake:

    Option A: Manual Installation
    # Install Visual Studio Build Tools 2019/2022 (Community edition is free)
    # Download from: https://visualstudio.microsoft.com/downloads/
    
    # Install CMake
    # Download from: https://cmake.org/download/
    # Or via chocolatey: choco install cmake
    
    # Install pkg-config (REQUIRED for build to work)
    choco install pkgconfiglite
    Option B: Cross-Platform Setup with setup-cpp (Recommended)
    # Use setup-cpp for automated toolchain installation (works on Windows, macOS, Linux)
    # This tool can install compilers, package managers (including Chocolatey), and build systems
    npx setup-cpp --compiler msvc --cmake true --pkg-config true --choco true
  2. Install GStreamer 1.26.2:

    # Download both runtime and development MSI packages from:
    # https://gstreamer.freedesktop.org/download/
    
    # For 64-bit systems, download and install:
    # - gstreamer-1.0-msvc-x86_64-1.26.2.msi (runtime)
    # - gstreamer-1.0-devel-msvc-x86_64-1.26.2.msi (development)
    
    # Install both MSI files by double-clicking or using:
    # msiexec /i gstreamer-1.0-msvc-x86_64-1.26.2.msi /quiet
    # msiexec /i gstreamer-1.0-devel-msvc-x86_64-1.26.2.msi /quiet
  3. Set Environment Variables:

    # Add to system PATH (via System Properties → Environment Variables):
    C:\Program Files\gstreamer\1.0\msvc_x86_64\bin
    
    # Add system environment variables:
    GSTREAMER_1_0_ROOT_MSVC_X86_64=C:\Program Files\gstreamer\1.0\msvc_x86_64
    PKG_CONFIG_PATH=C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig

Verification:

# Verify pkg-config can find GStreamer (most important for building)
pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }
pkg-config --cflags --libs gstreamer-1.0

# Verify CMake installation
cmake --version

Windows-Specific Troubleshooting:

If you encounter build errors after installation, try these common fixes:

  1. PKG_CONFIG_PATH Issues:

    # If GStreamer was installed to default location but pkg-config can't find it:
    setx PKG_CONFIG_PATH "C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"
    
    # Restart your terminal/command prompt after setting this variable
    # Verify the fix:
    pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }
  2. Missing pkg-config:

    # pkg-config is absolutely required - install if missing:
    choco install pkgconfiglite
    
    # Or refresh your PATH if already installed:
    refreshenv
  3. GStreamer Location Mismatch:

    # If GStreamer was installed to a different location, update PKG_CONFIG_PATH accordingly:
    # For example, if installed to C:\gstreamer:
    setx PKG_CONFIG_PATH "C:\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"

Common Installation Issues

Problem: "Cannot find gstreamer-1.0"

Solution:

# Ubuntu/Debian
sudo apt-get install libgstreamer1.0-dev pkg-config

# macOS
brew install gstreamer pkg-config
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"

# Windows (PowerShell)
# Ensure pkg-config is installed:
choco install pkgconfiglite

# Ensure environment variables are set correctly:
# GSTREAMER_1_0_ROOT_MSVC_X86_64=C:\Program Files\gstreamer\1.0\msvc_x86_64
# PKG_CONFIG_PATH=C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig

# If GStreamer is installed but pkg-config can't find it, set PKG_CONFIG_PATH:
setx PKG_CONFIG_PATH "C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"

# Verify pkg-config can find GStreamer
pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }

Problem: Missing plugins (playbin/decodebin errors)

Solution:

# Ubuntu/Debian - install plugin packages
sudo apt-get install gstreamer1.0-plugins-{base,good,bad,ugly} gstreamer1.0-libav

# macOS - install plugin packages
brew install gst-plugins-{base,good,bad,ugly}

# List available plugins
gst-inspect-1.0 | grep -i plugin

Problem: "Permission denied" on Linux

Solution:

# Add user to audio/video groups
sudo usermod -a -G audio,video $USER
# Logout and login again

# Or install PulseAudio for audio support
sudo apt-get install pulseaudio pulseaudio-utils

Docker Installation

For containerized applications:

# Ubuntu-based container
FROM ubuntu:22.04

RUN apt-get update && apt-get install -y \
    nodejs npm \
    libgstreamer1.0-dev \
    libgstreamer-plugins-base1.0-dev \
    libgstreamer-plugins-bad1.0-dev \
    gstreamer1.0-plugins-base \
    gstreamer1.0-plugins-good \
    gstreamer1.0-plugins-bad \
    gstreamer1.0-plugins-ugly \
    gstreamer1.0-libav \
    cmake build-essential pkg-config \
    && rm -rf /var/lib/apt/lists/*

# Install your application
COPY package*.json ./
RUN npm ci
COPY . .
RUN npm run build

Quick Start

Basic Pipeline

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc ! autovideosink');
await pipeline.play();

// Stop after 5 seconds
setTimeout(async () => {
  await pipeline.stop();
}, 5000);

Working with AppSink (Pull-based Approach)

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc num-buffers=10 ! videoconvert ! appsink name=sink');
const sink = pipeline.getElementByName('sink');

if (sink?.type === 'app-sink-element') {
  await pipeline.play();
  
  while (true) {
    const sample = await sink.getSample(); // Explicitly request samples
    if (!sample) break;
  
    console.log('Received frame:', sample.buffer?.length, 'bytes');
  }
  
  await pipeline.stop();
}

Working with AppSink (Event-Driven/Push Approach)

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc num-buffers=10 ! videoconvert ! appsink name=sink');
const sink = pipeline.getElementByName('sink');

if (sink?.type === 'app-sink-element') {
  let frameCount = 0;
  
  // Set up reactive callback - samples are pushed automatically
  const unsubscribe = sink.onSample((sample) => {
    frameCount++;
    console.log(`Frame ${frameCount}:`, sample.buffer?.length, 'bytes');
  
    if (frameCount === 10) {
      unsubscribe();
      pipeline.stop();
    }
  });

  await pipeline.play();
}

Working with AppSrc (Source Input)

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('appsrc name=source ! videoconvert ! autovideosink');
const source = pipeline.getElementByName('source');

if (source?.type === 'app-src-element') {
  source.setElementProperty('caps', 'video/x-raw,format=RGB,width=320,height=240');
  source.setElementProperty('is-live', true);
  
  await pipeline.play();
  
  // Push random RGB frames
  setInterval(() => {
    const buffer = Buffer.alloc(320 * 240 * 3);
    buffer.fill(Math.floor(Math.random() * 255));
    source.push(buffer);
  }, 33); // ~30 FPS
}

Working with AppSrc for Custom Data Sources (with EOS)

Use AppSrc with EOS when you need to process data that can't be handled by standard GStreamer elements like filesrc:

import { Pipeline } from 'gst-kit';
import { createReadStream } from 'fs';

// Real-world scenarios where AppSrc + EOS is needed:
// 1. Custom encrypted file formats
// 2. Network streams with custom protocols
// 3. Database BLOBs containing media data
// 4. Programmatically generated content with known duration
// 5. Multi-source aggregation

async function streamEncryptedVideoFile(encryptedFilePath) {
  const pipeline = new Pipeline('appsrc name=source ! h264parse ! avdec_h264 ! autovideosink');
  const source = pipeline.getElementByName('source');

  if (source?.type === 'app-src-element') {
    source.setElementProperty('caps', 'video/x-h264,stream-format=byte-stream');
    source.setElementProperty('is-live', false); // File-like behavior
    
    await pipeline.play();
    
    // Read and decrypt file chunks
    const encryptedStream = createReadStream(encryptedFilePath);
    
    for await (const encryptedChunk of encryptedStream) {
      // Decrypt the chunk (your custom decryption logic)
      const decryptedBuffer = await decryptChunk(encryptedChunk);
      source.push(decryptedBuffer);
    }
    
    // IMPORTANT: Signal end-of-stream when file is fully processed
    source.endOfStream();
    
    // Wait for natural completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (message?.type === 'eos') {
        console.log('Encrypted file playback completed');
        break;
      }
    }
    
    await pipeline.stop();
  }
}

// Example: Stream from database BLOB
async function streamFromDatabase(mediaId) {
  const pipeline = new Pipeline('appsrc name=source ! decodebin ! autovideosink');
  const source = pipeline.getElementByName('source');

  if (source?.type === 'app-src-element') {
    // Note: Let decodebin auto-detect format
    source.setElementProperty('is-live', false);
    
    await pipeline.play();
    
    // Stream media data from database in chunks
    const mediaChunks = await fetchMediaFromDatabase(mediaId);
    
    for (const chunk of mediaChunks) {
      source.push(chunk);
    }
    
    source.endOfStream(); // Signal completion
    
    // Handle completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (message?.type === 'eos') break;
    }
    
    await pipeline.stop();
  }
}

// Placeholder functions - implement according to your needs
async function decryptChunk(encryptedData) {
  // Your decryption logic here
  return encryptedData; // Return decrypted buffer
}

async function fetchMediaFromDatabase(mediaId) {
  // Your database fetch logic here
  return []; // Return array of media chunks
}

Recording Programmatically Generated Streams to Files

For recording programmatically generated content (procedural video, custom visualizations, etc.) to video files:

import { Pipeline } from 'gst-kit';
import path from 'path';
import fs from 'fs';

async function recordGeneratedVideoToFile() {
  const outputFile = path.join(process.cwd(), 'recording.ogv');
  
  // Remove existing file if it exists
  if (fs.existsSync(outputFile)) {
    fs.unlinkSync(outputFile);
  }

  // Create recording pipeline (OGV/Theora is most reliable for programmatic content)
  const pipeline = new Pipeline(`
    appsrc name=mysource ! 
    videoconvert ! 
    theoraenc ! 
    oggmux ! 
    filesink location=${outputFile}
  `);

  const appsrc = pipeline.getElementByName('mysource');

  if (appsrc?.type === 'app-src-element') {
    // Configure for file recording (not live streaming)
    appsrc.setElementProperty('caps', 'video/x-raw,format=RGB,width=640,height=480,framerate=30/1');
    appsrc.setElementProperty('format', 'time');
    appsrc.setElementProperty('is-live', false);
    appsrc.setElementProperty('do-timestamp', true);

    await pipeline.play();

    // Generate and push frames
    const frameCount = 300; // 10 seconds at 30fps
    const width = 640;
    const height = 480;
    const frameSize = width * height * 3; // RGB

    for (let i = 0; i < frameCount; i++) {
      // Generate frame data (replace with your content generation logic)
      const buffer = generateFrame(i, width, height);
      appsrc.push(buffer);
      
      if (i % 30 === 0) {
        console.log(`📹 Recorded ${i} frames (${i / 30} seconds)`);
      }
    }

    // CRITICAL: Signal end-of-stream when done generating content
    appsrc.endOfStream();

    // Wait for recording completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (!message) continue;
      
      if (message.type === 'eos') {
        console.log('🎉 Recording completed!');
        break;
      } else if (message.type === 'error') {
        console.error('❌ Recording error:', message.message);
        break;
      }
    }

    await pipeline.stop();
    
    // Verify file was created
    if (fs.existsSync(outputFile)) {
      const stats = fs.statSync(outputFile);
      console.log(`✅ File size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
    }
  }
}

function generateFrame(frameNumber, width, height) {
  // Example: Generate animated colored frames
  const buffer = Buffer.alloc(width * height * 3);
  const red = (frameNumber * 5) % 256;
  const green = (frameNumber * 3) % 256;
  const blue = (frameNumber * 7) % 256;
  
  for (let i = 0; i < buffer.length; i += 3) {
    buffer[i] = red;     // R
    buffer[i + 1] = green; // G
    buffer[i + 2] = blue;  // B
  }
  
  return buffer;
}

// Usage
recordGeneratedVideoToFile();

Key Points for File Recording:

  • EOS is Required: Always call endOfStream() when done pushing data
  • OGV/Theora: Most reliable format for programmatic content
  • Non-live Mode: Set is-live: false for file-like behavior
  • Timestamping: Enable do-timestamp: true for proper timing
  • Error Handling: Monitor bus messages for completion and errors

Extracting Buffer Data with Pad Probes

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline(
  'videotestsrc ! videoconvert ! x264enc ! rtph264pay name=pay ! fakesink'
);
const payloader = pipeline.getElementByName('pay');

if (payloader) {
  // Add probe to capture comprehensive buffer data from pad
  const unsubscribe = payloader.addPadProbe('src', (bufferData) => {
    console.log('Buffer Data:', {
      // Raw buffer data
      buffer: bufferData.buffer, // Buffer object with raw data
      size: bufferData.buffer?.length, // Buffer size in bytes
  
      // Timing information (nanoseconds)
      pts: bufferData.pts,       // Presentation timestamp
      dts: bufferData.dts,       // Decode timestamp
      duration: bufferData.duration,
      offset: bufferData.offset,
      offsetEnd: bufferData.offsetEnd,
  
      // Buffer metadata
      flags: bufferData.flags,   // GStreamer buffer flags
  
      // Stream format information
      caps: bufferData.caps,     // Caps object with format details
  
      // RTP data (only for RTP streams)
      rtp: bufferData.rtp ? {
        timestamp: bufferData.rtp.timestamp,
        sequence: bufferData.rtp.sequence,
        ssrc: bufferData.rtp.ssrc,
        payloadType: bufferData.rtp.payloadType
      } : undefined
    });
  });

  await pipeline.play();
  
  // ... later, remove the probe
  unsubscribe();
  await pipeline.stop();
}

Pipeline State Management

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc ! autovideosink');

// State change operations return detailed results
const playResult = await pipeline.play();
console.log('Play result:', playResult.result); // 'success', 'async', 'failure', etc.
console.log('Current state:', playResult.finalState);

// Check if pipeline is playing
console.log('Is playing:', pipeline.playing());

// Pause and resume
await pipeline.pause();
await pipeline.play();

// Stop pipeline
await pipeline.stop();

Position and Duration Queries

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc ! timeoverlay ! autovideosink');
await pipeline.play();

setInterval(() => {
  const position = pipeline.queryPosition(); // Position in seconds
  const duration = pipeline.queryDuration(); // Duration in seconds
  console.log(`Position: ${position}s / Duration: ${duration}s`);
}, 1000);

Seeking

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc ! timeoverlay ! autovideosink');
await pipeline.play();

// Seek to 60 seconds
const seekSuccess = pipeline.seek(60);
console.log('Seek successful:', seekSuccess);

Message Bus Handling

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc num-buffers=100 ! autovideosink');
await pipeline.play();

// Listen for bus messages
while (true) {
  const message = await pipeline.busPop(1000); // 1 second timeout
  
  if (message) {
    console.log('Message:', message.type, message.srcElementName);
  
    if (message.type === 'eos') {
      console.log('End of stream');
      break;
    } else if (message.type === 'error') {
      console.error('Error:', message.errorMessage);
      break;
    }
  }
}

Element Property Manipulation

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline('videotestsrc name=source ! capsfilter name=filter ! autovideosink');

const source = pipeline.getElementByName('source');
const filter = pipeline.getElementByName('filter');

// Set various property types
source?.setElementProperty('pattern', 'ball');
source?.setElementProperty('is-live', true);
source?.setElementProperty('num-buffers', 100);

filter?.setElementProperty('caps', 'video/x-raw,width=1280,height=720,framerate=30/1');

// Get property values
const patternResult = source?.getElementProperty('pattern');
const capsResult = filter?.getElementProperty('caps');

// Access the actual values using the standardized format
const pattern = patternResult?.value;
const caps = capsResult?.value;

Pad Manipulation

import { Pipeline } from 'gst-kit';

const pipeline = new Pipeline(
  'input-selector name=sel ! autovideosink videotestsrc pattern=0 ! sel.sink_0 videotestsrc pattern=1 ! sel.sink_1'
);

const selector = pipeline.getElementByName('sel');
await pipeline.play();

// Switch between input pads
setInterval(() => {
  const activePad = Math.random() > 0.5 ? 'sink_0' : 'sink_1';
  selector?.setPad('active-pad', activePad);
  console.log('Switched to:', activePad);
}, 2000);

// Get pad information
const srcPad = selector?.getPad('src');
console.log('Pad info:', srcPad?.name, srcPad?.direction, srcPad?.caps);

API Reference

Pipeline Class

class Pipeline {
  constructor(description: string)
  
  // State management
  play(timeoutMs?: number): Promise<StateChangeResult>
  pause(timeoutMs?: number): Promise<StateChangeResult>
  stop(timeoutMs?: number): Promise<StateChangeResult>
  playing(): boolean
  
  // Element access
  getElementByName(name: string): Element | AppSinkElement | AppSrcElement | null
  
  // Position and seeking
  queryPosition(): number
  queryDuration(): number
  seek(positionSeconds: number): boolean
  
  // Message handling
  busPop(timeoutMs?: number): Promise<GstMessage | null>
}

Element Types

// Base element with common functionality
interface Element {
  readonly type: "element"
  getElementProperty(key: string): GStreamerPropertyResult
  setElementProperty(key: string, value: GStreamerPropertyValue): void
  addPadProbe(padName: string, callback: (bufferData: BufferData) => void): () => void
  setPad(attribute: string, padName: string): void
  getPad(padName: string): GstPad | null
}

// AppSink element for receiving data
interface AppSinkElement extends Element {
  readonly type: "app-sink-element"
  getSample(timeoutMs?: number): Promise<GStreamerSample | null>
  onSample(callback: (sample: GStreamerSample) => void): () => void
}

// AppSrc element for providing data
interface AppSrcElement extends Element {
  readonly type: "app-src-element"
  push(buffer: Buffer, pts?: Buffer | number): void
  endOfStream(): void
}

Buffer Flags Reference

import { GstBufferFlags } from 'gst-kit';

// Check buffer flags
if (bufferData.flags & GstBufferFlags.GST_BUFFER_FLAG_DELTA_UNIT) {
  console.log('This is a delta frame (not a keyframe)');
}

if (bufferData.flags & GstBufferFlags.GST_BUFFER_FLAG_HEADER) {
  console.log('This buffer contains header data');
}

Available flags include:

  • GST_BUFFER_FLAG_LIVE: Buffer from live source
  • GST_BUFFER_FLAG_DECODE_ONLY: Buffer should only be decoded, not displayed
  • GST_BUFFER_FLAG_DISCONT: Buffer represents discontinuity
  • GST_BUFFER_FLAG_DELTA_UNIT: Buffer is delta unit (not keyframe)
  • GST_BUFFER_FLAG_HEADER: Buffer contains header information
  • And more...

Property System

Standardized Property Results

The getElementProperty() method returns a standardized object with type information:

// Property result format
const result = element.getElementProperty('property-name');

if (result === null) {
  console.log('Property value is null');
} else {
  console.log('Property type:', result.type);  // "primitive" | "array" | "object" | "buffer" | "sample"
  console.log('Property value:', result.value); // The actual value
}

Property Types

  • primitive: Strings, numbers, booleans, enums
  • bigint: BigInts (typically uint64s used to store nanoseconds)
  • array: Arrays of values
  • object: GStreamer structures (like stats)
  • buffer: Raw binary data
  • sample: Media samples with buffer, caps, and metadata

Usage Examples

// String property
const patternResult = videotestsrc.getElementProperty('pattern');
if (patternResult?.type === 'primitive') {
  console.log('Pattern:', patternResult.value); // e.g., "ball"
}

// Boolean property
const isLiveResult = videotestsrc.getElementProperty('is-live');
if (isLiveResult?.type === 'primitive') {
  console.log('Is live:', isLiveResult.value); // true/false
}

// Structure/Object property (like stats)
const statsResult = rtpdepay.getElementProperty('stats');
if (statsResult?.type === 'object') {
  const stats = statsResult.value;
  console.log('RTP timestamp:', stats.timestamp);
}

// Sample property
const sampleResult = fakesink.getElementProperty('last-sample');
if (sampleResult?.type === 'sample') {
  const sample = sampleResult.value;
  console.log('Buffer size:', sample.buffer.length);
  console.log('Caps:', sample.caps);
}

Build System & Tools

Native Code (C++)

  • CMake: Modern build system with proper dependency detection
  • N-API: Node-API for runtime-independent native bindings
  • GStreamer Integration: Full integration with GStreamer 1.0 ecosystem
  • Compiler Support: GCC, Clang with C++17 standard

TypeScript/JavaScript

  • Rollup: Module bundler generating both ESM and CJS outputs
  • TypeScript: Full type definitions and compilation
  • Dual Packaging: Supports both import and require statements
  • Source Maps: Full debugging support

Testing & Quality

  • Vitest: Modern, fast test runner with concurrent execution
  • ESLint: Code linting with TypeScript support
  • Prettier: Code formatting
  • Coverage: Built-in test coverage reporting

Project Structure

gst-kit/
├── src/
│   ├── cpp/                   # C++ native implementation
│   │   ├── addon.cpp          # N-API module entry point
│   │   ├── pipeline.cpp       # Pipeline class implementation
│   │   ├── element.cpp        # Element class implementation
│   │   ├── async-workers.cpp  # Async operation workers
│   │   └── type-conversion.cpp # Type conversion utilities
│   └── ts/                    # TypeScript implementation
│       ├── index.ts           # Main API exports and types
│       └── *.test.ts          # Comprehensive test suite
├── examples/                  # Usage examples
│   ├── basic-pipeline.mjs     # Simple pipeline example
│   ├── appsink.mjs           # AppSink usage
│   ├── appsrc.mjs            # AppSrc usage
│   ├── appsrc-eos.mjs        # AppSrc with end-of-stream
│   ├── record-to-file.mjs    # Recording to file example
│   ├── rtp-timestamp.mjs     # RTP handling
│   ├── bus.mjs               # Message bus handling
│   ├── seek.mjs              # Seeking functionality
│   ├── query.mjs             # Position/duration queries
│   ├── set-pad.mjs           # Pad manipulation
│   ├── fakesink.mjs          # Fakesink usage
│   └── glshader.mjs          # OpenGL shader example
├── build/                     # CMake build output
├── dist/                      # Rollup build output
│   ├── esm/                  # ES modules
│   ├── cjs/                  # CommonJS modules
│   └── index.d.ts            # Type definitions
├── scripts/                   # Build and utility scripts
├── CMakeLists.txt            # CMake configuration
├── rollup.config.mjs         # Rollup bundler configuration
├── vitest.config.ts          # Vitest test configuration
├── tsconfig.json             # TypeScript configuration
└── package.json              # Node.js package configuration

Performance Considerations

  • Concurrent Testing: All tests run concurrently for faster execution
  • Efficient Memory Management: Proper buffer lifecycle management
  • Async Operations: Non-blocking operations for better performance
  • Type Safety: Compile-time error detection reduces runtime overhead

Runtime Compatibility

Runtime Support Level Notes
Node.js 16+ ✅ Full Minimal version
Node.js 22+ ✅ Full Latest stable support
Bun 1.0+ ✅ Full Alternative runtime support
Deno ❌ Not supported Native module limitations

Platform Compatibility

Platform Local Development Production Ready Notes
Ubuntu/Linux ✅ Full ✅ Full Excellent for servers
macOS ✅ Full ✅ Full Intel and Apple Silicon
Windows ✅ Full ✅ Full Requires environment setup
Docker ✅ Full ✅ Full Ubuntu-based containers

License

MIT License - see LICENSE file for details.

Contributing

See CONTRIBUTING.md for development setup and contribution guidelines.

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Node.js binding for GStreamer, providing high-level APIs for multimedia streaming and processing

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  • C++ 47.8%
  • TypeScript 45.9%
  • CMake 3.9%
  • JavaScript 2.4%