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ported old world gen code and tile_loader from old projects
added player and player movement
basic UI set up
set up a bunch of data for future things
Day 2
the great data refactoring
working inventory, working crafting
items can do things now
Day 3
added more items
basic functionality of basic things
Day 4
added mob AI, spawning and despawning
added map memory
added some more items
made walking a litle less laggy
fixed lanterns despawning
made crops lag out the whole game and it is really annoying
Day 5
fixed the lag
finished world gen and added a few mobs
added more mob AI behaviors
added some more items and crafting recipies
added fishing and fishing-spears
levels are now traversable
Day 6
updated stair world gen
finished air wizard
added buckets and obsidian
added buildable floors for cool houses
renamed some items whose names were too long
added sounds
added music
mob ai is now slightly smarter (slightly)
added secret ending after air wizard
added bombs
Day 7
bombs actually deal damage now
added potions
added new crafting station
added some magic items
added cloud buildables
added new enemy that explodes (and deals damage, yay!)
obsidian is now blast resistant
rebalanced some stuff
fixed some bugs
if you blow up a bomb in hell, the lag from lava spreading and causing lighting updates can cause the game to lag so hard it double ticks and teleports you ~10 blocks in whatever direction you try to move in. not a good look considering the only enemy that blows up lives in hell, but it's too late to fix it now