feat(banned-users): soft vs hard (connection) bans#43
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Adds a ban-type distinction to the banned-users admin so we can flag a player
without tipping them off (soft) or block their server access entirely (hard).
- schema: banned_users.ban_type ('soft' default | 'hard') + migration 0013.
- permission: new banned_users.hard_ban (owner-only by default); the save router
rejects hard bans without it. Soft bans need only banned_users.manage.
- UI: soft/hard selector (soft default; hard disabled without permission), a
destructive confirmation dialog for hard bans, and a soft/hard badge per row.
Soft bans remain notify-only (mp-ban-watcher Discord warning); hard bans are
synced to the relay, which disconnects them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
biome was flagging the machine-generated drizzle snapshot/journal JSON (0011–0013), which are build artifacts, not hand-written source. Ignore `drizzle/` so `bun run check` stops reporting on them. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Adds a ban-type distinction to the banned-users admin so we can flag a player without tipping them off (soft) or block their server access entirely (hard).
Soft bans remain notify-only (mp-ban-watcher Discord warning); hard bans are synced to the relay, which disconnects them.