| Version Control Master | Scrum Master |
|---|---|
| Name | Name |
| RIT username | RIT username |
| Discord name | Discord name |
| GitHub username | GitHub username |
- Adjectives
- Max 10
- Capture key aspects of the idea
- List each
What kind of experience do you want the player to have with your game? Are they going to have to outsmart their enemies, explore a new world. Do not list the game’s mechanics or features and do not use the word “UNIQUE”.
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Core Mechaninc
- The core mechanic in a game will usually be the purposeful interaction that occurs the most frequently. In a platforming game, this is usually jumping. In a shooter, it is usually shooting. In a racing game, it will be driving. Another way to determine the core mechanic is, if without it, you wouldn’t be able to play the game at all.
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Secondary Mechancis
- The secondary mechanics are the interactions that happen less frequently. They could even be layered out from more frequent to least frequent.
- List each
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Progression
- Progression systems form the mechanical envelope of the game, being the source of change within the game system at a holistic level.
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Narrative
- The Narrative layer is the outer most layer that puts all the inner layers within it into context.
What will be in your MVI? What will the player be able to do? Why only this? We may have a back and forth on this because this will be what I use to measure if you delivered an MVI.
Pease add a short description of how this is relevant to your game (mechanic, art, theme, etc.). There is no limit to how many references you can have.