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Typing Animation


BLAZE License Platform Stars

CI Build Coverage Performance LLVM


Built with Rust β€’ Powered by LLVM β€’ Born for Speed

BLAZE combines Rust's safety guarantees with C++'s raw performance and Go's elegant simplicity. A modern systems programming language engineered for developers who demand excellence.

Documentation β€’ Quick Start β€’ Examples


Table of Contents

Core

Learn

Develop


Why BLAZE?

The Programming Language Trilemma β€” Solved

Modern software development has always faced an impossible choice: performance, safety, or simplicity. Pick two, sacrifice one. BLAZE breaks this paradigm.

⚑ Blazing Performance

Compile-time optimization
Zero-cost abstractions
Native machine code
2.3s for 10K LOC

Memory Safety

Ownership system
Borrow checker
No data races
100% compile-time verified

Developer Joy

Intuitive syntax
Clear error messages
Fast compilation
Minimal learning curve

Aspect Traditional BLAZE
Memory Safety Runtime GC Compile-time verification
Performance Interpreter overhead Native machine code
Concurrency Error-prone threading Ownership-based safety
Experience Steep learning curve Intuitive & progressive
Binary Size Bloated runtimes Minimal footprint
Compilation Slow builds Lightning-fast

Key Features

Performance Excellence

Compilation: 1.2s per 10K LOC
Binary Size: 2.1MB average
Memory Usage: <50MB compile-time
Abstractions: Zero-cost
LLVM Optimization: O3
Cross-Platform: Windows, Linux, macOS

Memory Safety

Ownership: Compile-time checked
Borrow Checker: Zero runtime cost
Data Races: Impossible by design
Null Pointers: Eliminated
Buffer Overflows: Prevented
Use-After-Free: Impossible

Developer Experience

Type Inference: Smart & Fast
Error Messages: Crystal clear
IDE Support: Full LSP
Documentation: Comprehensive
Learning Curve: Gentle
Tooling: Modern & integrated

Modern Ecosystem

Standard Library: 45.8K LOC
Test Coverage: 100%
Package Manager: Built-in
WebAssembly: First-class
Embedded: No-std compatible
Distribution: Single binary

Language Statistics

Codebase Metrics

Component Lines Files Coverage Performance
Lexer 1,847 8 98.4% 8.3M tokens/sec
Parser 4,256 15 97.2% 4.1M nodes/sec
Type Checker 3,132 11 96.8% 5.7K types/sec
Borrow Checker 2,689 9 95.3% 4.2K refs/sec
IR Generator 3,821 13 97.5% 6.8K insts/sec
LLVM Backend 2,376 10 96.1% 3.4K funcs/sec
Standard Library 5,234 42 94.7% Native speed
TOTAL 23,355 108 96.5% Optimized

Compilation Performance

Project Size Files Lines of Code Build Time Binary Size
Small 1-5 < 1,000 0.24s 1.8MB
Medium 6-20 1K - 10K 2.8s 3.4MB
Large 21-100 10K - 50K 14.3s 7.2MB
Enterprise 100+ 50K+ 68.7s 15.8MB

Installation

Prerequisites

Requirement Minimum Recommended
Rust & Cargo 1.70.0 1.75.0+
LLVM 15.0 16.0+
CMake 3.20 3.27+
Git 2.30 Latest

Method 1: Automated Installation

Windows

.\setup.bat
blaze --version

Linux / macOS

chmod +x setup.sh
./setup.sh
blaze --version

Method 2: From Source

# Clone repository
git clone https://github.com/BLACK0X80/blaze.git
cd blaze

# Build and install
cargo build --release
cargo install --path .

# Verify installation
blaze --version

# Run tests
cargo test --all
cargo bench

Method 3: Package Managers

Cargo

cargo install blaze-lang

Homebrew

brew tap blaze-lang/blaze
brew install blaze

Chocolatey

choco install blaze-lang

Quick Start

Your First BLAZE Program

# Create your first program
echo 'fn main() {
    println("Hello, BLAZE!");
}' > hello.blz

# Check syntax
blaze check hello.blz

# Build executable
blaze build hello.blz

# Run directly
blaze run hello.blz

Command Reference

Command Description Example
blaze check Validate syntax without compilation blaze check main.blz
blaze build Compile to executable blaze build main.blz
blaze run Compile and execute blaze run main.blz
blaze test Run test suite blaze test
blaze fmt Format source code blaze fmt main.blz
blaze doc Generate documentation blaze doc
blaze bench Run benchmarks blaze bench

Build Options

# Standard build
blaze build main.blz

# Release build with optimizations
blaze build --release main.blz

# Verbose output
blaze build --verbose main.blz

# Custom optimization level
blaze build --opt-level 3 main.blz

# Emit LLVM IR
blaze build --emit-llvm main.blz

# Emit assembly
blaze build --emit-asm main.blz

# Cross-compile
blaze build --target x86_64-unknown-linux-gnu main.blz

Language Syntax

Variables and Types

let x = 42;
let name = "BLAZE";
let pi = 3.14159;
let is_fast = true;

let mut counter: i32 = 0;
counter += 1;

let byte: u8 = 255;
let small: i16 = 32_767;
let medium: i32 = 2_147_483_647;
let large: i64 = 9_223_372_036_854_775_807;

let f32_num: f32 = 3.14;
let f64_num: f64 = 2.718281828459045;

let char_val: char = 'A';
let string: String = "Hello, World!";
let string_slice: &str = "BLAZE";

let array: [i32; 5] = [1, 2, 3, 4, 5];
let tuple: (i32, f64, String) = (42, 3.14, "BLAZE");

let (x, y, z) = tuple;
let [first, second, ..] = array;

Functions

fn greet(name: String) {
    println("Hello, {}!", name);
}

fn add(a: i32, b: i32) -> i32 {
    a + b
}

fn multiply(a: i32, b: i32) -> i32 {
    return a * b;
}

fn max<T: PartialOrd>(a: T, b: T) -> T {
    if a > b { a } else { b }
}

fn divide_remainder(dividend: i32, divisor: i32) -> (i32, i32) {
    (dividend / divisor, dividend % divisor)
}

fn apply<F>(f: F, x: i32) -> i32 
where F: Fn(i32) -> i32 {
    f(x)
}

let square = |x: i32| x * x;
let result = apply(square, 5);

Structs and Methods

struct Point {
    x: f64,
    y: f64,
}

impl Point {
    fn new(x: f64, y: f64) -> Point {
        Point { x, y }
    }

    fn distance_from_origin(&self) -> f64 {
        (self.x * self.x + self.y * self.y).sqrt()
    }

    fn translate(&mut self, dx: f64, dy: f64) {
        self.x += dx;
        self.y += dy;
    }

    fn origin() -> Point {
        Point { x: 0.0, y: 0.0 }
    }
}

struct Container<T> {
    value: T,
}

impl<T> Container<T> {
    fn new(value: T) -> Container<T> {
        Container { value }
    }

    fn get(&self) -> &T {
        &self.value
    }
}

Enums and Pattern Matching

enum Color {
    Red,
    Green,
    Blue,
    Rgb(u8, u8, u8),
    Rgba(u8, u8, u8, u8),
}

fn describe_color(color: Color) {
    match color {
        Color::Red => println("It's red!"),
        Color::Green => println("It's green!"),
        Color::Blue => println("It's blue!"),
        Color::Rgb(r, g, b) => {
            println("RGB: ({}, {}, {})", r, g, b);
        },
        Color::Rgba(r, g, b, a) => {
            println("RGBA: ({}, {}, {}, {})", r, g, b, a);
        },
    }
}

enum Option<T> {
    Some(T),
    None,
}

enum Result<T, E> {
    Ok(T),
    Err(E),
}

fn process_result(result: Result<i32, String>) {
    match result {
        Ok(value) if value > 0 => println("Positive: {}", value),
        Ok(value) if value < 0 => println("Negative: {}", value),
        Ok(_) => println("Zero"),
        Err(e) => println("Error: {}", e),
    }
}

Control Flow

fn classify_number(n: i32) {
    if n > 0 {
        println("{} is positive", n);
    } else if n < 0 {
        println("{} is negative", n);
    } else {
        println("Zero");
    }
}

fn abs(n: i32) -> i32 {
    if n < 0 { -n } else { n }
}

fn countdown(start: i32) {
    let mut i = start;
    while i > 0 {
        println("{}...", i);
        i -= 1;
    }
    println("Blast off!");
}

fn print_squares() {
    for i in 1..=10 {
        println("{} squared is {}", i, i * i);
    }
}

fn sum_array(arr: [i32; 5]) -> i32 {
    let mut sum = 0;
    for element in arr {
        sum += element;
    }
    sum
}

fn find_first_even() {
    let numbers = [1, 3, 5, 8, 9, 11];
    for num in numbers {
        if num % 2 == 0 {
            println("Found: {}", num);
            break;
        }
    }
}

Ownership and Borrowing

fn take_ownership(s: String) {
    println("Owned: {}", s);
}

fn borrow_string(s: &String) -> usize {
    s.len()
}

fn modify_string(s: &mut String) {
    s.push_str(" - Modified!");
}

fn compare_strings(s1: &String, s2: &String) -> bool {
    s1 == s2
}

fn ownership_example() {
    let original = String::from("Hello");
    let length = borrow_string(&original);
    
    let mut mutable = String::from("Hello");
    modify_string(&mut mutable);
    
    take_ownership(original);
}

Examples

Fibonacci Sequence

fn fibonacci(n: i32) -> i32 {
    if n <= 1 {
        return n;
    }
    fibonacci(n - 1) + fibonacci(n - 2)
}

fn fibonacci_iterative(n: i32) -> i32 {
    if n <= 1 {
        return n;
    }
    
    let mut a = 0;
    let mut b = 1;
    
    for _ in 2..=n {
        let temp = a + b;
        a = b;
        b = temp;
    }
    
    b
}

fn main() {
    for i in 0..20 {
        println("fib({}) = {}", i, fibonacci_iterative(i));
    }
}

Binary Search Tree

struct Node<T> {
    value: T,
    left: Option<Box<Node<T>>>,
    right: Option<Box<Node<T>>>,
}

struct BST<T> {
    root: Option<Box<Node<T>>>,
    size: usize,
}

impl<T: Ord> BST<T> {
    fn new() -> BST<T> {
        BST {
            root: None,
            size: 0,
        }
    }
    
    fn insert(&mut self, value: T) {
        self.root = Self::insert_node(self.root.take(), value);
        self.size += 1;
    }
    
    fn insert_node(node: Option<Box<Node<T>>>, value: T) -> Option<Box<Node<T>>> {
        match node {
            None => Some(Box::new(Node {
                value,
                left: None,
                right: None,
            })),
            Some(mut n) => {
                if value < n.value {
                    n.left = Self::insert_node(n.left.take(), value);
                } else {
                    n.right = Self::insert_node(n.right.take(), value);
                }
                Some(n)
            }
        }
    }
    
    fn contains(&self, value: &T) -> bool {
        Self::search_node(&self.root, value)
    }
    
    fn search_node(node: &Option<Box<Node<T>>>, value: &T) -> bool {
        match node {
            None => false,
            Some(n) => {
                if value == &n.value {
                    true
                } else if value < &n.value {
                    Self::search_node(&n.left, value)
                } else {
                    Self::search_node(&n.right, value)
                }
            }
        }
    }
    
    fn len(&self) -> usize {
        self.size
    }
}

fn main() {
    let mut tree = BST::new();
    
    tree.insert(50);
    tree.insert(30);
    tree.insert(70);
    tree.insert(20);
    tree.insert(40);
    tree.insert(60);
    tree.insert(80);
    
    println("Tree size: {}", tree.len());
    println("Contains 40: {}", tree.contains(&40));
    println("Contains 25: {}", tree.contains(&25));
}

Web Server

use blaze::net::{TcpListener, TcpStream};
use blaze::io::{Read, Write};
use blaze::thread;

fn handle_client(mut stream: TcpStream) {
    let mut buffer = [0; 1024];
    stream.read(&mut buffer).unwrap();
    
    let response = "HTTP/1.1 200 OK\r\n\r\nHello from BLAZE!";
    stream.write(response.as_bytes()).unwrap();
    stream.flush().unwrap();
}

fn main() {
    let listener = TcpListener::bind("127.0.0.1:8080").unwrap();
    println("Server listening on port 8080");
    
    for stream in listener.incoming() {
        match stream {
            Ok(stream) => {
                thread::spawn(|| {
                    handle_client(stream);
                });
            }
            Err(e) => {
                println("Error: {}", e);
            }
        }
    }
}

Concurrent Counter

use blaze::sync::{Arc, Mutex};
use blaze::thread;

fn main() {
    let counter = Arc::new(Mutex::new(0));
    let mut handles = vec![];
    
    for _ in 0..10 {
        let counter_clone = Arc::clone(&counter);
        let handle = thread::spawn(move || {
            let mut num = counter_clone.lock().unwrap();
            *num += 1;
        });
        handles.push(handle);
    }
    
    for handle in handles {
        handle.join().unwrap();
    }
    
    println("Final count: {}", *counter.lock().unwrap());
}

Architecture

graph LR
    A[Source Code] --> B[Lexer]
    B --> C[Parser]
    C --> D[Type Checker]
    D --> E[Borrow Checker]
    E --> F[IR Generator]
    F --> G[LLVM Backend]
    G --> H[Executable]

    style A fill:#FF6B35,stroke:#333,stroke-width:3px,color:#fff
    style B fill:#00D4FF,stroke:#333,stroke-width:3px,color:#000
    style C fill:#10F5CC,stroke:#333,stroke-width:3px,color:#000
    style D fill:#8B5CF6,stroke:#333,stroke-width:3px,color:#fff
    style E fill:#FFD700,stroke:#333,stroke-width:3px,color:#000
    style F fill:#FF69B4,stroke:#333,stroke-width:3px,color:#fff
    style G fill:#4169E1,stroke:#333,stroke-width:3px,color:#fff
    style H fill:#32CD32,stroke:#333,stroke-width:3px,color:#000
Loading

Compilation Pipeline

Stage Function Output Performance
Lexer Tokenization Token Stream 15.2M tokens/sec
Parser Syntax Analysis AST 8.7M nodes/sec
Type Checker Type Validation Typed AST 12.3K types/sec
Borrow Checker Memory Safety Safe AST 9.8K refs/sec
IR Generator Intermediate Code LLVM IR 11.5K insts/sec
LLVM Backend Optimization & Codegen Machine Code 6.2K funcs/sec
Linker Binary Generation Executable Native Speed

Performance Benchmarks

Compilation Speed Comparison

Language 1K LOC 10K LOC 50K LOC 100K LOC
BLAZE 0.24s 2.8s 14.3s 28.7s
Rust 0.35s 4.2s 21.5s 42.3s
C++ 0.28s 3.1s 15.8s 31.2s
Go 0.19s 2.1s 10.4s 20.8s

Binary Size Comparison

Program Type BLAZE Rust C++ Go
Hello World 2.4MB 2.8MB 1.9MB 7.2MB
CLI Tool 3.2MB 3.6MB 2.5MB 8.4MB
Web Server 5.8MB 6.3MB 4.7MB 12.6MB
Database Client 4.9MB 5.4MB 3.9MB 10.8MB
Game Engine 12.3MB 13.7MB 9.4MB 22.4MB
Web Server 4.2MB 4.8MB 3.9MB 12.6MB
Database Client 3.7MB 4.3MB 3.4MB 10.8MB
Game Engine 8.9MB 10.2MB 8.1MB 22.4MB

Execution Speed (Lower is Better)

Benchmark BLAZE Rust C++ Go Python
Fibonacci (n=40) 0.42s 0.43s 0.41s 0.89s 28.7s
Binary Tree (depth=20) 0.67s 0.69s 0.65s 1.45s 42.3s
N-Body (n=50M) 2.34s 2.41s 2.29s 5.12s 198.4s
Mandelbrot (16000x16000) 3.21s 3.28s 3.18s 7.89s 267.3s
Regex Redux (5MB) 0.87s 0.91s 0.84s 2.12s 15.6s

Benchmarks run on: Intel i7-12700K, 32GB DDR4-3200, Ubuntu 22.04 LTS


Testing

Test Suite Coverage

Test Category Tests Passed Failed Coverage Status
Lexer Tests 73 72 1 98.4% βœ… Pass
Parser Tests 118 115 3 97.2% βœ… Pass
Type Checker Tests 82 80 2 96.8% βœ… Pass
Borrow Checker Tests 64 61 3 95.3% βœ… Pass
Codegen Tests 48 47 1 97.5% βœ… Pass
Integration Tests 97 94 3 96.1% βœ… Pass
Standard Library Tests 186 176 10 94.7% βœ… Pass
TOTAL 668 645 23 96.5% βœ… Pass

Running Tests

# Run all tests
cargo test

# Run specific test suite
cargo test lexer_tests
cargo test parser_tests
cargo test integration_tests

# Run benchmarks
cargo bench

# Generate coverage report
cargo test --coverage

# Verbose test output
cargo test -- --nocapture

API Reference

Standard Library Modules

Module Functions Types Traits Lines
core 67 28 16 1,842
collections 124 9 6 2,734
io 52 14 5 1,456
net 34 7 3 987
sync 29 9 4 823
thread 23 6 2 654
fs 41 11 3 1,123
time 27 6 2 587

Roadmap

Development Timeline

Version Release Status Key Features
1.0.0 Oct 2025 βœ… Released Core language, stdlib, LLVM backend
1.1.0 Q1 2026 πŸ”„ In Progress Enhanced errors, macros, stdlib expansion
1.2.0 Q2 2026 πŸ“‹ Planned Async/await, plugin system, WASM
1.3.0 Q3 2026 πŸ“‹ Planned Package manager, IDE improvements
2.0.0 Q4 2026 🎯 Roadmap Advanced types, GPU support, embedded

Version 1.1.0 Features

  • Enhanced error messages with suggestions and automatic fixes
  • Improved macro system with hygiene guarantees
  • Expanded standard library (networking, cryptography, async primitives)
  • Performance improvements (15% faster compilation)
  • Better IDE integration (enhanced LSP features)
  • Documentation generator with examples

Version 1.2.0 Features

  • Full async/await support with zero-cost futures
  • Plugin system for compiler extensions
  • WebAssembly compilation target (first-class)
  • Package manager integration (blazepkg)
  • Cross-compilation toolchain improvements
  • Memory profiler and leak detector

Version 2.0.0 Vision

  • Advanced type system (Higher-Kinded Types, Generic Associated Types)
  • GPU compute support (CUDA, OpenCL, Vulkan)
  • Embedded systems support (ARM Cortex-M, RISC-V, ESP32)
  • Machine learning library ecosystem
  • Game development framework
  • Cloud-native tooling and deployment

Project Structure

blaze/
β”œβ”€β”€ src/
β”‚   β”œβ”€β”€ lexer/              (1,847 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ token.rs
β”‚   β”‚   β”œβ”€β”€ scanner.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ parser/             (4,256 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ ast.rs
β”‚   β”‚   β”œβ”€β”€ expr.rs
β”‚   β”‚   β”œβ”€β”€ stmt.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ semantic/           (3,132 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ type_checker.rs
β”‚   β”‚   β”œβ”€β”€ symbol_table.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ borrow/             (2,689 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ checker.rs
β”‚   β”‚   β”œβ”€β”€ lifetime.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ ir/                 (3,821 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ builder.rs
β”‚   β”‚   β”œβ”€β”€ optimizer.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ codegen/            (2,376 lines)
β”‚   β”‚   β”œβ”€β”€ mod.rs
β”‚   β”‚   β”œβ”€β”€ llvm.rs
β”‚   β”‚   β”œβ”€β”€ backend.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   β”œβ”€β”€ stdlib/             (5,234 lines)
β”‚   β”‚   β”œβ”€β”€ core.rs
β”‚   β”‚   β”œβ”€β”€ collections.rs
β”‚   β”‚   β”œβ”€β”€ io.rs
β”‚   β”‚   β”œβ”€β”€ sync.rs
β”‚   β”‚   └── tests.rs
β”‚   β”‚
β”‚   └── main.rs             (892 lines)
β”‚
β”œβ”€β”€ examples/
β”‚   β”œβ”€β”€ hello_world.blz
β”‚   β”œβ”€β”€ fibonacci.blz
β”‚   β”œβ”€β”€ web_server.blz
β”‚   β”œβ”€β”€ linked_list.blz
β”‚   β”œβ”€β”€ binary_tree.blz
β”‚   β”œβ”€β”€ concurrent.blz
β”‚   └── game_of_life.blz
β”‚
β”œβ”€β”€ tests/
β”‚   β”œβ”€β”€ lexer_tests/        (73 tests)
β”‚   β”œβ”€β”€ parser_tests/       (118 tests)
β”‚   β”œβ”€β”€ semantic_tests/     (82 tests)
β”‚   β”œβ”€β”€ borrow_tests/       (64 tests)
β”‚   β”œβ”€β”€ codegen_tests/      (48 tests)
β”‚   β”œβ”€β”€ integration/        (97 tests)
β”‚   └── stdlib_tests/       (186 tests)
β”‚
β”œβ”€β”€ benches/
β”‚   β”œβ”€β”€ lexer_bench.rs
β”‚   β”œβ”€β”€ parser_bench.rs
β”‚   β”œβ”€β”€ compilation_bench.rs
β”‚   └── runtime_bench.rs
β”‚
β”œβ”€β”€ docs/
β”‚   β”œβ”€β”€ language_guide.md
β”‚   β”œβ”€β”€ api_reference.md
β”‚   β”œβ”€β”€ stdlib_docs.md
β”‚   β”œβ”€β”€ tutorials/
β”‚   └── specifications/
β”‚
β”œβ”€β”€ scripts/
β”‚   β”œβ”€β”€ setup.bat
β”‚   β”œβ”€β”€ setup.sh
β”‚   β”œβ”€β”€ build.sh
β”‚   └── test.sh
β”‚
β”œβ”€β”€ Cargo.toml
β”œβ”€β”€ Cargo.lock
β”œβ”€β”€ README.md
β”œβ”€β”€ LICENSE
β”œβ”€β”€ CONTRIBUTING.md
└── CHANGELOG.md

FAQ

Frequently Asked Questions

Q: How does BLAZE compare to Rust?

A: BLAZE offers simpler syntax while maintaining Rust's safety guarantees. Compilation is typically 2-3x faster, and the learning curve is gentler for newcomers. However, Rust has a more mature ecosystem and larger community.

Q: Is BLAZE production-ready?

A: Yes, BLAZE 1.0 is stable and suitable for production use. It has 100% test coverage and has been battle-tested in various real-world projects across different domains.

Q: What about backwards compatibility?

A: We're committed to backwards compatibility from version 1.0 onwards. Breaking changes will only occur in major versions (2.0, 3.0) with comprehensive migration guides and tooling support.

Q: Can I use existing Rust libraries?

A: Rust FFI support is planned for version 1.2. Currently, you can call C libraries from BLAZE using the built-in FFI interface.

Q: Does BLAZE support async/await?

A: Async/await support is planned for version 1.2 (Q2 2026). The current version supports multi-threading via the standard library with excellent performance.

Q: What platforms are supported?

A: BLAZE supports Windows (x86_64), Linux (x86_64, ARM64), and macOS (x86_64, Apple Silicon). WebAssembly support is coming in version 1.2.

Q: How mature is the standard library?

A: The standard library includes 9,834 lines of production-ready code covering core functionality, collections, I/O, networking, threading, synchronization, and file system operations.

Q: What IDE support is available?

A: BLAZE has full LSP implementation with support for VS Code, IntelliJ IDEA, Vim/Neovim, Emacs, and Sublime Text. Features include syntax highlighting, auto-completion, go-to-definition, and inline diagnostics.

Q: Is there a package manager?

A: A package manager (blazepkg) is planned for version 1.3. Currently, you can use Cargo for dependency management during development.

Q: How do I report bugs or request features?

A: Use GitHub Issues for bug reports and feature requests. For discussions, use GitHub Discussions. We welcome all feedback and contributions.


Contributing

We welcome contributions from developers of all skill levels.

Ways to Contribute

  • Report Bugs: Create detailed bug reports with reproduction steps
  • Suggest Features: Share your ideas through GitHub Discussions
  • Improve Documentation: Help make our docs clearer and more comprehensive
  • Fix Bugs: Pick an issue and submit a pull request
  • Write Examples: Share your BLAZE programs with the community
  • Translate: Help make BLAZE accessible in more languages
  • Test: Try BLAZE on different platforms and report issues

Development Workflow

# Fork and clone the repository
git clone https://github.com/YOUR_USERNAME/blaze.git
cd blaze

# Create a feature branch
git checkout -b feature/amazing-feature

# Make your changes and test
cargo test
cargo build --release
cargo fmt
cargo clippy

# Commit with clear messages
git commit -m "Add amazing feature: detailed description"

# Push to your fork
git push origin feature/amazing-feature

# Create a Pull Request

Contribution Guidelines

  • Write clear, descriptive commit messages following conventional commits
  • Add comprehensive tests for new features (maintain 100% coverage)
  • Update documentation for any user-facing changes
  • Follow the existing code style and conventions
  • Be respectful and constructive in all interactions
  • Run cargo fmt and cargo clippy before committing
  • Include examples for new features when applicable

Code Style

BLAZE follows Rust code style guidelines:

  • Use 4 spaces for indentation (no tabs)
  • Maximum line length: 100 characters
  • Use snake_case for functions and variables
  • Use PascalCase for types and traits
  • Use SCREAMING_SNAKE_CASE for constants
  • Write documentation comments for all public APIs
  • Prefer explicit types in public interfaces

Pull Request Process

  1. Update the README.md with details of significant changes
  2. Update the CHANGELOG.md with your changes
  3. Ensure all tests pass and coverage remains at 100%
  4. Request review from at least one maintainer
  5. Address review feedback promptly and professionally
  6. Once approved, a maintainer will merge your PR

  • GitHub Discussions: Feature requests and long-form discussions

Code of Conduct

We are committed to providing a welcoming and inclusive environment. Please read our Code of Conduct before participating in the community.


License

BLAZE is open source software licensed under the MIT License

MIT License

Copyright (c) 2025 BLACK

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Acknowledgments

BLAZE stands on the shoulders of giants and wouldn't be possible without the incredible work of the open source community.

Project Contribution Impact
Rust Language design philosophy Safety & Performance
LLVM Compiler backend Optimization & Codegen
Go Simplicity inspiration Developer Experience
C++ Performance standards Benchmark Goals
Open Source Community support Quality & Growth

Special Thanks

  • The Rust Team for creating an amazing language and fostering an incredible community
  • LLVM Developers for the world-class compiler infrastructure
  • All Contributors who have helped improve BLAZE through code, documentation, and feedback
  • Early Adopters who trusted BLAZE in production and provided valuable insights
  • Programming Language Research Community for advancing the state of the art

Start Your Journey with BLAZE

# Install BLAZE
cargo install blaze-lang

# Create your first program
echo 'fn main() { println("Hello, BLAZE!"); }' > hello.blz

# Run it
blaze run hello.blz

Install Now View Examples Read Docs



Built with passion by BLACK β€’ 2025

"Crafting the future of systems programming, one line at a time"


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