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Releases: AztecGameLab/LongTermGame10

Playtest 3

05 May 22:41
120f4aa

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Rebalancing

  • Magic Cannon: Less base damage higher charge damage for higher levels. Also now only has a 35% chance to lose 1 charge when attacked, reduced further by the luck stat.
  • Strengthen: Now does 1.75x and 2.25x damage for levels 3 and 4 respectively.
  • Bottle of Haste: Now only applies one stack at a time, but can be used multiple times to charge up more dodges.
  • Glimora's Poison: Now does 7 damage per stack, up from 5.
  • The Eyes Weakness: incoming damage increased by 35%, up from 20%.

Bug Fixes

  • Reckless Slash: Recoil now correctly does not apply if the target is staggered.
  • Fortune can no longer be revived if Umi's heal was queued for after reckless slash

New Features

  • Settings Button: Minimal options to adjust sfx and music volume independently.
  • Status Effect Inspector: A glint animation was added to the inspector keybind on the UI, which will play throughout the scorpionfish fight until you open the menu. Hopefully this makes it much harder to miss.
  • The Eyes now have full character and background art.
  • Glimora's battle theme was updated.
  • Burn and Acid now have their own status icons.
  • Finished lose screen art was added.
  • The game should now have an app/desktop icon

Full Changelog: Playtest2...Playtest3

Playtest 2

04 May 06:11
fbd596e

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Rebalancing

  • Most ability descriptions made more clear with specific numbers listed.
  • Character Health: Fortune now has 120 health, and Umi has 90. Coralleine still has 100.
  • Bottle of Heal: Now single target, and has tweaked numbers.
  • Magic Darts: Each dart has diminishing damage now along with the hit chance.
  • Magic Cannon: Higher damage for both initial use and additional charges. Being hit now loses 2 charges instead of all of them.
  • Reckless Slash: Self-damage matches Umi's heal at the same level.
  • Lucky Charm: Reworked luck system, hopefully more clear now

Bug Fixes

  • Decoy: Now works properly. It was working previously but had no character animation or icon
  • Bottle of Haste: Reapplication now properly recharges the duration
  • Fortune's Regeneration: No longer gets randomly removed.

New Features

  • Background art has been added to the Scorpionfish, Mimic, and Glimora boss fights.
  • Voice lines have been added for all player character abilities
  • Bottle of Antidote has been added, being the last of the abilities for the player characters.
  • Player health bars now have integer values listed for current health and max health.
  • The "Status Effect Inspector" can be toggled with the tab key while selecting your moves in a battle. This hides the UI and lets you inspect status effects to see what they do.
  • The credits are filled out now, please let us know if anything is incorrect.

Maybe some other stuff I missed but that's most of it.

Full Changelog: Playtest1...Playtest2

Playtest 1

01 May 21:36

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AGL Playtest 1 release for May 1, 2026 meeting.