[DMG24] Full Book Content Upload#332
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Gifts, Poisons, Potions, Rings, Rods, Scrolls, Staffs, Trade Goods, Treasure, Wands, Weapons, and Wondrous Items
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Before I start reviewing, we actually made the 5.5e Pistol and Musket have separate proficiencies from the DMG14 Pistol and Musket. We did that since the Firearms Optional Rule isn't actually a thing in 5.5e. |
Technically the Modern and Futuristic firearms are still an option for 5.5e, so that's why I kept them those specifically as the same proficiencies as the DMG'14. The 5.5e Revolver, Semiauto pistol, shotgun, hunting and auto rifle, laser pistol, laser rifle, and antimatter rifle are all still proficiencies that need to be turned on via the DMG14 firearms option. |
Well, the reason I mention it is that we made the decision to make sure that 5.5e firearms aren't tied to the DMG14 firearms option. |
FreshRoyal
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Not a super thorough review yet.
@NickVendel Can you weigh in on this one? What do you think we should do with 5.5e modern/futuristic firearm proficiencies? We have a couple options:
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Updated creature statblock styling to match with PHB24.
Tel0k
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- Added div sidebars for weapon mastery properties on firearm descriptions like other PHB24 weapons
- Added new weapon proficiencies for firearms and appended them to martial ranged
- Changed weapon mastery properties requirements from old DMG firearms proficiencies to new DMG24 ones
This PR contains all of the data from the DMG24 relevant to player-facing options. These include: