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[LRDTOB] Legends of Runeterra: Dark Tides of Bilgewater #208
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| <?xml version="1.0" encoding="utf-8" ?> | ||
| <index> | ||
| <info> | ||
| <name>Legends of Runeterra: Dark Tides of Bilgewater</name> | ||
| <update version="0.0.1"> | ||
| <file name="dark-tides-of-bilgewater.index" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater.index" /> | ||
| </update> | ||
| </info> | ||
| <files> | ||
| <file name="source.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/source.xml" /> | ||
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| <file name="items.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/items.xml" /> | ||
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| <file name="barbarian-depths.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/barbarian-depths.xml" /> | ||
| <file name="fighter-renegade.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/fighter-renegade.xml" /> | ||
| <file name="rogue-wildcard.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/rogue-wildcard.xml" /> | ||
| </files> | ||
| </index> | ||
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| @@ -0,0 +1,145 @@ | ||||||||||||||||
| <elements> | ||||||||||||||||
| <info> | ||||||||||||||||
| <update version="0.0.1"> | ||||||||||||||||
| <file name="barbarian-depths.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/collaborations/dark-tides-of-bilgewater/barbarian-depths.xml" /> | ||||||||||||||||
| </update> | ||||||||||||||||
| </info> | ||||||||||||||||
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| <element name="Path of the Depths" type="Archetype" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_DEPTHS"> | ||||||||||||||||
| <supports>Primal Path</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>Encounters with the terrors of the deep can break the minds of the weak-willed, but some forge their trauma into weapons never seen above the waves. The barbarian who walks this path has survived such an encounter and has gained extraordinary abilities from the experience.</p> | ||||||||||||||||
| <div element="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GIFT_OF_THE_DROWNED_ONES" /> | ||||||||||||||||
| <div element="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DREDGE_LINE" /> | ||||||||||||||||
| <div element="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GHOSTWATER_DIVE" /> | ||||||||||||||||
| <div element="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_MANIFESTATIONS_OF_THE_DEEP" /> | ||||||||||||||||
| <div element="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DEPTH_CHARGE" /> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet display="false"/> | ||||||||||||||||
| <rules> | ||||||||||||||||
| <grant type="Archetype Feature" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GIFT_OF_THE_DROWNED_ONES" level="3" /> | ||||||||||||||||
| <grant type="Archetype Feature" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DREDGE_LINE" level="3" /> | ||||||||||||||||
| <grant type="Archetype Feature" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GHOSTWATER_DIVE" level="6" /> | ||||||||||||||||
| <grant type="Archetype Feature" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_MANIFESTATIONS_OF_THE_DEEP" level="10" /> | ||||||||||||||||
| <grant type="Archetype Feature" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DEPTH_CHARGE" level="14" /> | ||||||||||||||||
| </rules> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Gift of the Drowned Ones" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GIFT_OF_THE_DROWNED_ONES"> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>At 3rd level when you adopt this path, you gain a swimming speed equal to your walking speed and gain the ability to breathe underwater.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet> | ||||||||||||||||
| <description>You have the ability to breathe underwater.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| <rules> | ||||||||||||||||
| <stat name="speed:swim" value="speed" bonus="base"/> | ||||||||||||||||
| </rules> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Dredge Line" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DREDGE_LINE"> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>Starting when you choose this path at 3rd level, you manifest an extra appendage when you enter your rage. This weapon can appear as a kraken tentacle, a giant anchor, preternatural jaws, or something else based on your history.</p> | ||||||||||||||||
| <p class="indent">As a bonus action, you can use this appendage to strike at one creature of your choice that you can see within 15 feet. The target must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet in a straight line towards you.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet action="Bonus Action" usage="Rage"> | ||||||||||||||||
| <description>You manifest an extra appendage, and you can use this appendage to strike at one creature of your choice that you can see within 15 feet. The target must succeed on a Strength saving throw (DC{{dredge line:dc}}) or be pulled up to 10 feet in a straight line towards you.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| <rules> | ||||||||||||||||
| <stat name="dredge line:dc" value="8" bonus="base" /> | ||||||||||||||||
| <stat name="dredge line:dc" value="proficiency" bonus="proficiency" /> | ||||||||||||||||
| <stat name="dredge line:dc" value="strength:modifier" bonus="ability" /> | ||||||||||||||||
| </rules> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Ghostwater Dive" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_GHOSTWATER_DIVE"> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>Beginning at 6th level, you can burst into water then materialize somewhere else as an action. You magically teleport along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see. Before or after teleporting, you can make one attack, as part of your action. Moving in this way does not provoke opportunity attacks.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet action="Action"> | ||||||||||||||||
| <description>You magically teleport along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see. Before or after teleporting, you can make one attack, as part of your action. Moving in this way does not provoke opportunity attacks.</description> | ||||||||||||||||
| <description level="14">You magically teleport along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see, you can choose to appear with a wave of tidal force. When you appear all creatures within 10 feet of you must make a Strength saving throw (DC{{ghostwater dive:dc}}. On a failed save a creature takes 3d6 force damage and is knocked prone. On a successful save, a creature takes half damage and is not knocked prone. Before or after teleporting, you can make one attack, as part of your action. Moving in this way does not provoke opportunity attacks.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
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| </element> | ||||||||||||||||
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| <element name="Manifestations of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_MANIFESTATIONS_OF_THE_DEEP"> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>At 10th level, you can manifest additional adaptations of the deep. Select one of the below adaptations you manifest, during a long rest you may replace your chosen manifestation with a new option from this list.</p> | ||||||||||||||||
| <p class="indent"><strong><em>Eyes of the Deep.</em></strong> You gain the ability to use echolocation. When you do so, you cast the <i>true seeing</i> spell, without using a spell slot or material components. After you cast a spell in this way, you can't use this feature again until you finish a short or long rest.</p> | ||||||||||||||||
| <p class="indent"><strong><em>Arms of the Deep.</em></strong> While raging, you now manifest two magical appendages, which may be tentacles, chains and anchors, animated rigging, or another grasping arm of your choice. When you use your dredge line ability, you can attempt a grapple with each of your appendages.</p> | ||||||||||||||||
| <p class="indent"><strong><em>Heart of the Deep.</em></strong> Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.</p> | ||||||||||||||||
| <p class="indent"><strong><em>Soul of the Deep.</em></strong> You are now immune to all effects that would cause you to be charmed or frightened.</p> | ||||||||||||||||
| <p class="indent"><strong><em>Armor of the Deep.</em></strong> Your skin hardens, increasing your Armor Class by 1.</p> | ||||||||||||||||
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| </description> | ||||||||||||||||
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FreshRoyal marked this conversation as resolved.
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| <sheet> | ||||||||||||||||
| <description>You may replace your chosen manifestation during a long rest.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| <rules> | ||||||||||||||||
| <select type="Archetype Feature" name="Manifestations of the Deep" supports="Manifestation, Path of the Depths" /> | ||||||||||||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. is there a reason to make two supports? Is it used somewhere else? |
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| </rules> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Depth Charge" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_PATH_OF_THE_DEPTHS_DEPTH_CHARGE"> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>At 14th level, when you use your ghostwater dive ability, you can choose to appear with a wave of tidal force. When you appear all creatures within 10 feet of you must make a Strength saving throw. On a failed save a creature takes 3d6 force damage and is knocked prone. On a successful save, a creature takes half damage and is not knocked prone.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet display="false"/> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <!--Manifestations of the Deep--> | ||||||||||||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. would make sense to move it under the feature itself, easier to read. |
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| <element name="Arms of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_MANIFESTATION_ARMS_OF_THE_DEEP"> | ||||||||||||||||
| <supports>Manifestation, Path of the Depths</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>While raging, you now manifest two magical appendages, which may be tentacles, chains and anchors, animated rigging, or another grasping arm of your choice. When you use your dredge line ability, you can attempt a grapple with each of your appendages.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet usage="Rage"> | ||||||||||||||||
| <description>You now manifest two magical appendages. When you use your Dredge Line ability, you can attempt a grapple with each of your appendages.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Heart of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_MANIFESTATION_HEART_OF_THE_DEEP"> | ||||||||||||||||
| <supports>Manifestation, Path of the Depths</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet action="Bonus Action" usage="1/Rest"> | ||||||||||||||||
| <description>You gain 1d12+{{level:barbarian}} temporary hit points.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Soul of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_MANIFESTATION_SOUL_OF_THE_DEEP"> | ||||||||||||||||
| <supports>Manifestation, Path of the Depths</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>You are now immune to all effects that would cause you to be charmed or frightened.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet> | ||||||||||||||||
| <description>You are immune to charmed and frightened conditions.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Armor of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_MANIFESTATION_ARMOR_OF_THE_DEEP"> | ||||||||||||||||
| <supports>Manifestation, Path of the Depths</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>Your skin hardens increasing your Armor Class by 1.</p> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet display="false"/> | ||||||||||||||||
| <rules> | ||||||||||||||||
| <stat name="ac:misc" value="1" /> | ||||||||||||||||
| </rules> | ||||||||||||||||
| </element> | ||||||||||||||||
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| <element name="Eyes of the Deep" type="Archetype Feature" source="Legends of Runeterra: Dark Tides of Bilgewater" id="ID_DDB_LRDTOB_ARCHETYPE_FEATURE_MANIFESTATION_EYES_OF_THE_DEEP"> | ||||||||||||||||
| <supports>Manifestation, Path of the Depths</supports> | ||||||||||||||||
| <description> | ||||||||||||||||
| <p>You gain the ability to use echolocation. When you do so, you cast the <em>true seeing</em> spell, without using a spell slot or material components. After you cast a spell in this way, you can’t use this feature again until you finish a short or long rest.</p> | ||||||||||||||||
| <div class="reference"> | ||||||||||||||||
| <div element="ID_PHB_SPELL_TRUE_SEEING" /> | ||||||||||||||||
| </div> | ||||||||||||||||
| </description> | ||||||||||||||||
| <sheet usage="1/Rest"> | ||||||||||||||||
| <description>You can cast the true seeing spell, without using a spell slot or material components.</description> | ||||||||||||||||
| </sheet> | ||||||||||||||||
| </element> | ||||||||||||||||
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| </elements> | ||||||||||||||||
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