refactor: Extract audio logic into AudioController#7
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Separate audio management logic from UI code for better maintainability and single responsibility principle. Changes: - Create AudioController.kt to encapsulate all AudioManager and LoudnessEnhancer logic - Move audio methods from ActivityMain to AudioController: - setInitialVolume() - applyBoost(level: Int) - applyVolume(level: Int) - restartAudioPlayback() - getOutputDeviceInfo() - release() - Update ActivityMain to delegate audio operations to AudioController - Preserve all existing logic, formatting, and behavior Signed-off-by: Shubham Chakraborty <chakrabortyshubham66@gmail.com>
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Purpose
Refactor
ActivityMainto improve code organization and maintainability by separating audio logic from UI code following the Single Responsibility Principle.Changes Made
New File
AudioController.kt* - Encapsulates all audio management logic
setInitialVolume()applyBoost(level: Int)applyVolume(level: Int)restartAudioPlayback()(preserves 8-keyevent sequence)getOutputDeviceInfo()(preserves formatting)release()Modified File
ActivityMain.kt - Now focuses solely on UI and user interactions
audioController = AudioController(this)Testing Checklist