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Releases: Asixa/RayD

RayD 0.5.0

08 Jun 22:59

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v0.4.0

22 May 01:45

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Drop deleted test_torch_interop_patch from CI unit tests

The module was removed in 19a51ce (Remove Torch and Slang frontend) but the CI workflow still referenced it, causing a ModuleNotFoundError.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

v0.3.0

20 May 16:57

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Remove docs/ from git tracking

Files remain on disk; docs/ is gitignored going forward.

v0.2.3

15 Apr 01:10

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 bump version v0.2.3

Document new scene-global triangle ID support: add ReflectionChain, SceneGlobalGeometry, Scene edge/topology/global_geometry methods, and expose local/global prim_id fields across API docs. Update multi-bounce and GPU dedup docs to include global_prim_ids and note that dedup now hashes the scene-global prim-id chain (with optional remapping via canonical_prim_table). Bump project version to 0.2.3.

v0.2.2

10 Apr 20:39

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Support AD mesh constructor inputs

v0.2.1

10 Apr 19:21

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Bump version to 0.2.1 and reduce edge BVH build launches

v0.2.0

09 Apr 04:35

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Refine symbolic reflection tracing API

v0.1.8

31 Mar 18:55

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bump version to 0.1.8 in pyproject.toml

v0.1.7

31 Mar 16:33

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fix: Update GCC toolset version from 13 to 12 in CI configuration

v0.1.6

30 Mar 08:23

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Add Edge Mask for BVH and support set_device for multi-GPUs.