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18 changes: 18 additions & 0 deletions HALO_Decision_Engine.md
Original file line number Diff line number Diff line change
Expand Up @@ -194,3 +194,21 @@ For partnered decision‑making:

## 12. Closing
The HALO dice engine is a repeatable lens, not a jail. The Root User outranks every spread. Lock it in, publish boldly, and treat each roll as both a conversation with your Core and a game loop your players will want to revisit.

## 13. Mobile Access (Phone Workflow)
Make HALO usable from your phone in three layers:

1) **Rulebook + Tables (offline PDF/HTML):**
- Save this manuscript as a PDF to your phone’s Files/Drive (Print to PDF in the browser if viewing online).
- Add the PDF/HTML to your home screen for one-tap access; cache ensures it works without signal.
- Use your phone’s search to jump to Axis/Vector/Timeline sections during play.

2) **Dice + Logging:**
- Use any mobile dice roller app with custom die sizes (d20/d12/d10/d8/d6/d4/d00) to match the HALO loadout.
- Keep a note in your preferred app (Apple Notes/Google Keep/Obsidian/Mem.ai) with a template: timestamp, question, rolls, table outputs, decision commit, post-action snapshot.
- If playing co-op remotely, drop the ISO timestamp + question into the deterministic variant (Section 4) so everyone can sync rolls without sharing physical dice.

3) **Sharing/Publishing:**
- Export your session log as PDF/Markdown and share to Discord/Substack/Notion as “HALO Session #N.”
- For live streams, screen-share the note/dice roller; for async play, post the seed + rolls so others can reconstruct the spread.
- When you launch the digital companion, wrap it as a PWA: add-to-home-screen gives a native-like icon, offline cache, and push hooks for Labyrinth challenges.