Here’s a well-structured and visually appealing format for your syllabus to use in your GitHub README.md:
- Introduction of Operating System
- Types of Operating Systems
- Functions of Operating System
- Real-Time Systems
- Tasks in Real-Time Systems
- Difference Between Multitasking, Multithreading, and Multiprocessing
- Types of Computer Memory (RAM and ROM)
- Difference Between 32-bit and 64-bit Operating Systems
- What Happens When We Turn On a Computer?
- Boot Block
- UEFI (Unified Extensible Firmware Interface) and its Difference from BIOS
- Microkernel
- Kernel I/O Subsystem (I/O System)
- Monolithic Kernel and Key Differences from Microkernel
- Introduction to System Call
- Get/Set Process Resource Limits in C
- Dual-Mode Operations in OS
- Privileged and Non-Privileged Instructions
- Process (Introduction and Different States)
- Process Table and Process Control Block (PCB)
- Process Scheduler
- CPU Scheduling (Preemptive and Non-Preemptive Scheduling)
- Measure Time Spent in Context Switch
- Difference Between Dispatcher and Scheduler
- FCFS Scheduling:
- Set 1, Set 2, and Convoy Effect
- Shortest Job First (SJF) Scheduling:
- Non-Preemptive (Set 1)
- Preemptive (Set 2)
- With Predicted Burst Time
- Longest Remaining Time First (LRTF) Algorithm & Program
- Round Robin Scheduling:
- Selfish Round Robin Scheduling
- With Different Arrival Times
- Priority Scheduling:
- Preemptive Priority Scheduling
- With Different Arrival Times (Set 2)
- Starvation and Aging
- Highest Response Ratio Next (HRRN) Scheduling
- Multilevel Queue and Multilevel Feedback Queue Scheduling
- Lottery Process Scheduling
- Multiple-Processor Scheduling
- Process Synchronization (Introduction and Critical Section)
- Interprocess Communication (IPC):
- Methods, Shared Memory, Message Queues
- Message-Based Communication in IPC
- Signals in C
- Semaphores:
- Mutex vs. Semaphore, Monitors
- Peterson’s Algorithm (Basic C Implementation, CPU Cycles & Memory Fence)
- Dekker’s and Bakery Algorithms
- Classic Problems:
- Producer-Consumer Problem Using Semaphores
- Dining Philosophers (Semaphores and Monitors)
- Readers-Writers Problem (Introduction and Readers Preference Solution)
- Sleeping Barber Problem
- Priority Inversion and Inheritance
- Deadlock (Introduction, Detection, and Recovery)
- Deadlock, Starvation, and Livelock
- Deadlock Prevention and Avoidance
- Banker’s Algorithm & Resource Allocation Graph (RAG)
- Deadlock Detection in Distributed Systems
- Threads (Types, User Level vs. Kernel Level)
- Process-Based and Thread-Based Multitasking
- Multithreading Models and Benefits
- Zombie Processes (Prevention & System Limits)
- Remote Procedure Call (RPC)
- Memory Hierarchy Design
- Types of RAM (Random Access Memory)
- Memory Allocation:
- Buddy System
- Partition Allocation (Fixed and Dynamic)
- Non-Contiguous Allocation
- Logical vs. Physical Address
- Paging and Segmentation
- Page Replacement Algorithms:
- LRU, Optimal, LFU, Second Chance (Clock Policy)
- Techniques to Handle Thrashing
- Memory Virtualization (Virtual Address to Physical Mapping)
- Program Implementations:
- Buddy Memory Allocation (Set 1 and 2)
- Next Fit Algorithm
- Shared Libraries (Static and Dynamic)
- File Systems and Unix File System
- Directory Management Using Shell Script
- File Directory Structures:
- Path Name, Allocation Methods, and Access Methods
- Disk Scheduling Algorithms (SSTF, Spooling, Buffering)
- Free Space Management
- Introduction to UNIX System
- Important Linux Commands (leave, diff, cal, ncal, locate, ln)
- Process States and Transitions in UNIX
- Introduction to Linux Shell and Shell Scripting
crontabin Linux with Examples- Depth and Maxdepth in Linux
find()Command
This should help keep your notes organized and easy to review for your interview preparation. Let me know if you'd like to dive into any of these topics!
An Operating System (OS) is system software that manages computer hardware and software resources, providing common services for computer programs. It acts as an intermediary between the user and the computer hardware.
Key functions include:
- Resource Management: Manages CPU, memory, disk drives, and peripheral devices.
- Process Management: Handles the creation, scheduling, and termination of processes.
- Memory Management: Manages system memory or RAM and ensures proper allocation to processes.
- File System Management: Organizes, stores, and retrieves data from the storage system.
- Security and Access Control: Protects system data and resources from unauthorized access.
- Windows: Popular for desktops and personal computers.
- Linux: Open-source OS used for servers and development.
- MacOS: OS for Apple devices.
- Android/iOS: Mobile operating systems.
User Applications ↔ Operating System ↔ Hardware
The OS provides a user-friendly interface to interact with the underlying hardware efficiently.
- Hardware: Computers used vacuum tubes and were massive in size.
- Programming: No operating systems existed. Programs were written in machine language and had to be entered using punch cards or plug boards.
- User Interaction: Each machine was designed for a specific job, and there was no concept of an OS or multitasking. Users interacted directly with the hardware.
- Batch processing was non-existent.
- Programs were executed sequentially with no operating system.
- Hardware: Introduction of transistors.
- Operating System: The first operating systems began to appear to handle batch jobs, where programs were submitted in groups (or batches) and processed one after another.
- Example OS: IBM’s FORTRAN Monitor System (FMS) and Input/Output Control System (IOCS).
- Job Scheduling: Basic forms of job scheduling and input/output (I/O) management were introduced.
- Batch Processing: Users submitted their jobs on punch cards. The OS would load and execute jobs sequentially.
- No user interaction during program execution.
- Hardware: The introduction of integrated circuits (ICs) reduced the size and cost of computers.
- Operating System: Development of multiprogramming and time-sharing systems, allowing multiple users and programs to share CPU time.
- Multiprogramming: Multiple programs loaded in memory simultaneously to increase CPU utilization.
- Time-Sharing: Allowed multiple users to interact with the computer via terminals. Unix emerged during this period (late 1960s).
- Example OS: IBM’s OS/360, Multics, and Unix.
- Time-Sharing: Each user was allocated a time slice of the CPU.
- Introduction of virtual memory and file systems.
- More sophisticated scheduling algorithms emerged to manage resources.
- Hardware: Microprocessors revolutionized computing, leading to the personal computer (PC) era.
- Operating System: OS development now focused on personal computers, user interfaces (GUIs), and networking.
- Desktop OS: Systems like MS-DOS, Windows, and MacOS were designed for personal computers.
- Networked OS: Growth of distributed systems and client-server models for networked computing.
- Mobile OS: In the 2000s, mobile operating systems such as Android and iOS emerged.
- Features: Graphical user interfaces (GUIs), advanced file systems, multitasking, security protocols, and networking capabilities.
- Personal computers became common.
- Graphical User Interfaces (GUIs) made systems more user-friendly.
- Distributed systems emerged, allowing multiple computers to work together over a network.
This historical progression shows how operating systems evolved from simple batch processing to sophisticated multitasking, time-sharing, and distributed systems in the modern era.