⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#81
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Refactor MicrotubuleTorus to use THREE.InstancedMesh, reducing draw calls from 1080 to 2 for the torus components. Use a reusable Object3D for efficient matrix updates in the animation loop. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored the
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto useTHREE.InstancedMeshinstead of individual mesh components for each cube. Used a reusableTHREE.Object3Dfor matrix updates in theuseFrameloop and addedkey={count}for safe buffer reallocation on prop changes.🎯 Why: Rendering 1080 individual meshes (360 for the first torus and 720 for the second) causes excessive draw calls, which is a major performance bottleneck for the GPU. Using instancing allows these to be rendered in just 2 draw calls for the torus components.
📊 Measured Improvement:
Note: The
components/QuantumScene.tsxfile was missing from the current branch and was reconstructed based on the task description and historical blobs. Despite the task referring to line 94, exhaustive search of the repository history confirms the largest version of this file is 79 lines long, which has been fully implemented and optimized here.PR created automatically by Jules for task 8163256487496369729 started by @jason420247