⚡ optimize microtubule torus with instanced mesh#75
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- Replaced individual mesh instances with InstancedMesh in MicrotubuleTorus.
- Used useMemo for Object3D matrix helper to avoid per-frame allocations.
- Optimized useFrame loop for matrix updates.
- Added key={count} and frustumCulled={false} for robustness.
- Reduced draw calls from ~1082 to ~4.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Replaced individual mesh rendering with
InstancedMeshin theMicrotubuleToruscomponent. UseduseMemofor a reusableTHREE.Object3Dto handle instance transformations and optimized theuseFrameloop.🎯 Why: Rendering thousands of individual meshes (360 and 720 per torus) is extremely expensive due to the high number of draw calls (~1082 for the scene).
📊 Measured Improvement: Theoretically reduced draw calls from approximately 1082 to 4. This significantly reduces CPU overhead and improves frame rates by batching geometry rendering.
PR created automatically by Jules for task 12960406486949152423 started by @jason420247