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⚡ [optimize microtubule torus with instanced mesh]#74

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⚡-optimize-microtubule-torus-instanced-mesh-jules-15373939408123289858

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⚡ [optimize microtubule torus with instanced mesh]#74
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⚡-optimize-microtubule-torus-instanced-mesh-jules-15373939408123289858

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@jason420247

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💡 What:
The MicrotubuleTorus component was refactored to use THREE.InstancedMesh instead of rendering individual <mesh> components for each cube.

🎯 Why:
Rendering 1080 individual meshes (360 + 720) was extremely expensive, resulting in over 1000 draw calls per frame. This caused significant CPU overhead and GPU bottlenecking. By using InstancedMesh, all instances of the same geometry and material are sent to the GPU in a single draw call.

📊 Measured Improvement:

  • Baseline: ~1082 draw calls (1080 meshes + lights).
  • Optimized: ~4 draw calls (2 instanced meshes + lights).
  • Improvement: ~99.6% reduction in draw calls, leading to a much smoother framerate and lower resource consumption.

PR created automatically by Jules for task 15373939408123289858 started by @jason420247

- Replaced individual mesh instances with InstancedMesh in MicrotubuleTorus.
- Used useMemo for Object3D matrix helper to avoid per-frame allocations.
- Optimized useFrame loop for matrix updates.
- Added key={count} and frustumCulled={false} for robustness.
- Reduced draw calls from ~1082 to ~4.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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