⚡ Optimize MicrotubuleTorus with InstancedMesh in QuantumScene.tsx#73
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- Replaced individual mesh rendering with InstancedMesh.
- Implemented efficient matrix updates in useFrame using a reusable Object3D.
- Cached instance data with useMemo.
- Added key={count} to ensure proper remounting on count changes.
- Set frustumCulled={false} for stable visibility.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Replaced individual
<mesh>components inMicrotubuleToruswith a single<instancedMesh>. ImplementeduseFramelogic to update instance matrices using a reusableTHREE.Object3Dand cached positions inuseMemo.🎯 Why: Rendering thousands of individual meshes (360 + 720 = 1080) caused excessive draw calls, leading to poor performance.
InstancedMeshallows rendering all instances in a single draw call per component.📊 Measured Improvement:
PR created automatically by Jules for task 8869576220010299790 started by @jason420247