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⚡ Optimize MicrotubuleTorus with InstancedMesh#71

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⚡ Optimize MicrotubuleTorus with InstancedMesh#71
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⚡-optimize-microtubule-torus-instanced-mesh-jules-17679787916180588361

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💡 What: Refactored the MicrotubuleTorus component in QuantumScene.tsx to use THREE.InstancedMesh instead of individual Mesh components for each cube.

🎯 Why: Rendering hundreds of individual meshes was causing excessive draw calls (over 1000 per frame). Using InstancedMesh allows the GPU to render all instances in a single draw call per torus, significantly improving performance.

📊 Measured Improvement: Theoretically reduced draw calls from approximately 1082 to 4 (a >99% reduction in scene graph overhead for the torus structures). The implementation also minimizes garbage collection by using a reusable THREE.Object3D for matrix calculations within the animation loop.


PR created automatically by Jules for task 17679787916180588361 started by @jason420247

- Refactor MicrotubuleTorus to use THREE.InstancedMesh.
- Use useFrame to update instance matrices efficiently.
- Use a single THREE.Object3D for matrix calculations.
- Set instanceMatrix.needsUpdate = true for GPU updates.
- Reduces theoretical draw calls from ~1082 to ~4.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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