⚡ Optimize MicrotubuleTorus with InstancedMesh#69
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- Implement `THREE.InstancedMesh` in `MicrotubuleTorus` to reduce draw calls.
- Use `useMemo` for `THREE.Object3D` to handle matrix updates efficiently in `useFrame`.
- Add `key={count}` to ensure proper re-initialization when instance count changes.
- Set `frustumCulled={false}` to prevent flickering during animations.
- Reduction from ~1082 to ~4 theoretical draw calls.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
The
MicrotubuleToruscomponent incomponents/QuantumScene.tsxwas refactored to useTHREE.InstancedMeshinstead of rendering hundreds of individual<mesh>components in a loop.🎯 Why:
Rendering each cube as a separate mesh was extremely inefficient, resulting in over 1000 draw calls for a single scene. This created a significant performance bottleneck on both the CPU (scene graph traversal) and GPU (draw call overhead).
📊 Measured Improvement:
PR created automatically by Jules for task 5775936461703095044 started by @jason420247