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* PR1: add explicit function return type (cocos#15311) * PR4: add explicit function return type (cocos#15314) * [ci skip][AUTO]: Automated code generating update: 8843bfe (cocos#15314) (cocos#15357) Co-authored-by: cocos-robot <cocos-robot@cocos.com> * add function return type * fix version checking * fix return type --------- Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com> Co-authored-by: cocos-robot <cocos-robot@cocos.com>
…) (cocos#15423) Co-authored-by: cocos-robot <cocos-robot@cocos.com>
* fix type in debug.ts
* fix type in scheduler.ts * fix CI * add dt type
* Uniform the way to set a property's type as enum * Update * Revert "Update" * License
* fix type in node-activator.ts && component-scheduler.ts * fix native node interface * fix native ts build
…latform. (cocos#15434) * Repair the problem of invalid game.end on web platform and minigame platform
Merge 3.8.0
…d effects on the mini game platform (cocos#15541) * Fix the memory leak caused by excessive simultaneous playback of sound effects on the mini game platform. (cherry picked from commit 4616c24) (cherry picked from commit 2ee2a16)
Conflicts: cocos/2d/assembler/label/text-processing.ts cocos/physics/bullet/instantiated.ts cocos/profiler/profiler.ts cocos/rendering/custom/executor.ts cocos/rendering/custom/index.ts cocos/rendering/custom/web-pipeline.ts cocos/rendering/pipeline-scene-data.ts cocos/root.ts cocos/spine/assembler/simple.ts cocos/spine/lib/instantiated.ts cocos/spine/lib/spine-define.ts cocos/spine/skeleton.ts
V3.8.1 merge v3.8.0
* fix type * fix readonly fix readonly * fix get/set type * fix switch type * fix eslint * update * optimize type in state-machine-eval
* fix object * fix action * fix type in instantiate.ts * fix type for NodeEventProcessor node_event_processor * fix type in input.ts * fix particle system * fix color type * fix CI * add tracking issue
…or (cocos#15547) * Add test utils: vec3 equality matcher and pseudo random generator * Add Quat jest matcher * Tweak * Update
… overloaded constructor (cocos#15588)
support taa mask
* Fix widget bug in the editor when scale is not 1 * fix scale to 0 * change to approx
Conflicts: cocos/3d/lights/spot-light-component.ts cocos/animation/event/event-emitter.ts cocos/physics-2d/box2d/physics-contact.ts cocos/physics-2d/box2d/physics-world.ts cocos/physics-2d/box2d/platform/physics-contact-listener.ts cocos/physics-2d/builtin/builtin-world.ts cocos/physics/framework/components/constraints/configurable-constraint.ts cocos/spine/assembler/simple.ts cocos/spine/skeleton.ts native/cocos/editor-support/spine-wasm/spine-model.cpp native/cocos/editor-support/spine-wasm/spine-model.h native/cocos/editor-support/spine-wasm/spine-skeleton-instance.cpp native/cocos/editor-support/spine-wasm/spine-skeleton-instance.h native/cocos/editor-support/spine-wasm/spine-type-export.cpp native/external-config.json
V3.8.1 merge v3.8.0
…eed to listen to it. (cocos#15617) * All games, mini-programs, and runtime platforms with onWindowResize need to listen to it.
* add constrain for wechat logo default ratio
* [fix] physx rigid body sleep issues * tweaks
* Tweak deserialization code
…ocos#15628) * Optimize unit test; support overriding constants in per-test-suite
* [AOT] fix: crash when setting uniform of particle system * update note
* fix spine wasm api. * fix code format. * remove new api. * remove private function. * add setSlotsRange return type. * add setSlotsRange parameter type. * fix setUV. * Fix code description problem. * remove new api $ fix complete listeners. * fix bone setter. * fix code format. * fix code format. * fix code format. * fix bind api. * remove test code. * fix code format. * add api any ignore. * update external-config checkout to v3.8.1-14.
…) (cocos#16043) Co-authored-by: cocos-robot <cocos-robot@cocos.com>
* Use sdl2 on mac platform
* feat: xr sync android template for manifest * fix: for xr platform, compatible with historical packaging tool usage * improve: annotation optimization
* optimize widget layout * fix bug of resizing panel , fbx event point would not update position * change method name
* improve: effects list ordering in material panel * fixup: set collator option `numeric` to `true` * fixup: use `Object.value` & filter * fixup: filter predicate function
* fix rendering submesh typo * fix typo * sync external tag
* fix wechat wasm problem, sync external tag * fix formatting * fix tidy, unit test
* fix some array type bindings. * change engine-native-external to v3.8.1-15. * revert v3.8.1-15 to v3.8.1-14. * fix code format. * fix code format. * fix getAttachmentNames api. * off no-unsafe-argument. * change engine-native-external checkout to v3.8.1-16. * optimize use vector set & fix edges prototype error. * add vector default value 0 annotation.
* 1. Use the resize event of SDL; 2. Fix the problem of not getting the button when SDL is moving. * 1.Remove redundant code. 2.Fixed compilation errors. * Avoiding repeated viewDidChangeBackingProperties function calls. * Fix the way buttons are fetched.
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Re: cocos-creator/2d-tasks#
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