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  1. ESCHVR ESCHVR Public

    Non-Euclidean VR Game. As far as I can tell, the only VR-compatible implementation of non-Euclidean geometry in UE4.

  2. NodeCode NodeCode Public

    An in-browser node-based IDE for writing fragment shaders.

    JavaScript 1

  3. AdjacencySolver AdjacencySolver Public

    Procedurally arranges tiles based on rules.

    Haskell

  4. ND-Noise ND-Noise Public

    Perlin Noise implementation for any dimensionality > 1.

    Python