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🌻 Hi, I'm Sonnig

I'm someone who sits at the intersection of computer graphics, interaction, and design.

I enjoy exploring how visuals are generated, stylized, and experienced — sometimes through code, sometimes through design tools, and often through interactive systems like games or creative prototypes.


🧬 Core Interest: Computer Graphics

My main area of interest is Computer Graphics.

I'm fascinated by graphics not just as images, but as systems: rendering pipelines, shading, real-time constraints, and the expressive possibilities that emerge when visuals meet interaction.


⚡ What I Enjoy Exploring

  • Computer Graphics fundamentals
  • Stylized Rendering (cartoon, artistic, non-photorealistic styles)
  • Game development
  • Interactive art & creative coding
  • UI/UX design informed by technical understanding

🌱 How I'm Growing

I'm gradually exploring paths related to:

  • Graphics engineering & real-time rendering
  • Technical art and graphics-oriented tooling
  • Research directions in stylized and expressive graphics
  • Applying graphics concepts to games and interactive systems

I don't see these as separate roles, but as connected ways of working with computer graphics from different perspectives.


🛠 Tools & Languages

Languages

  • C / C++
  • Python
  • JavaScript
  • Rust
  • Java (basic)

Graphics & Creative Tools

  • OpenGL (learning)
  • p5.js
  • Blender

Design Tools

  • Figma
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Indesign
  • Adobe Premiere Pro
  • Adobe After Effects

🎨 Design Work

I also work extensively with Figma, especially for:

  • UI/UX systems
  • Interactive prototypes
  • Design–engineering hybrid projects

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