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43 lines (37 loc) · 1.08 KB
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#ifndef GAME_H
#define GAME_H
/**
* \class Game
* \brief Classe qui implémente les règles du jeu d'échec
*/
#include <iostream>
#include "board.h"
#include "player.h"
#include "scene.h"
#include "piece.h"
class Game
{
public:
void initClassicGame(Scene * _scene);
void loadFromFile(Scene *scene);
void saveToFile();
/// Vérifie si le joueur désigné est en échec.
std::vector<Piece *> check(Player player, Player opponent, std::vector<int> KingPos);
/// Vérifie si le joueur désigné est en échec et mat.
bool checkMate(Player player, Player opponent, std::vector<Piece *> threateningPieces);
void changeTurn();
void computeAvailableMovements();
void computeKingMovements(Player player, Player opponent);
void tryMovement(int vaoId, int caseX, int caseY);
void tryMovement(int vaoId1, int vaoId2);
int getPlayerId() const { return turn; }
void endGame(int winner);
void testDebug();
void ejectPiece(int, int);
private:
Scene *scene;
Board board;
Player player1, player2, none;
int turn;
};
#endif // GAME_H