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item claim lifecycle: town claim window with stash-or-discard #577
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area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsarea/servicesarea: backend services & contractsarea: backend services & contractsarea/webarea: web app shell & UIarea: web app shell & UIfeaturenew featurenew featureneeds-refinementscope/decision gap — not ready to pick up until refinedscope/decision gap — not ready to pick up until refinedp2-mediumpriority: mediumpriority: medium
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area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsarea/servicesarea: backend services & contractsarea: backend services & contractsarea/webarea: web app shell & UIarea: web app shell & UIfeaturenew featurenew featureneeds-refinementscope/decision gap — not ready to pick up until refinedscope/decision gap — not ready to pick up until refinedp2-mediumpriority: mediumpriority: medium
Settled loot currently just accumulates; this adds a claim step — a town window where settled items are accepted into the stash or discarded.
Player story
You return to town and a window holds the loot your runs have settled since you last checked. You pull what you want into your stash and discard the rest; a discarded item never reappears and never gets in the way of future drops. Rebooting mid-claim loses nothing — the window opens on the same unclaimed loot. You never claim an item twice, never lose one you stashed, and never have to claim in a hurry: loot waits indefinitely. In one sentence: your loot waits in town until you decide what's worth keeping.
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