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The GLB file seems to simplify fine in my viewer:
Since I don't have the original mesh I don't know what issue that you're experiencing might be; the above is obviously simplifying from an already simplified mesh. But I will hypothesize that your maxError is very low and there's some floating point induced difference between the different walls that causes one wall to have an error closer to 0 than the other. You could check if enabling "Regularize" flag changes this; note that this requires increasing the error threshold a bit too. |
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Hello!
I'm using meshopt in splat-transform to simplify the naive marching cubes output for purposes of collision mesh generation.
I am getting slightly odd results and wonder if I'm doing something wrong?
The code I use is:
The resulting mesh is in places perfectly optimised and in others not so much:
Perhaps I'm using the API incorrectly?
A copy of the output mesh can be found here.
Thanks in advance!
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