Hi @xakep666, thanks for merging #61
I maintain ps3netsrv for SynoCommunity, and I've packaged ps3netsrv-go as native QNAP .qpkg installers. Sharing it here in case you'd like to point QNAP users to it.
Highlights
- Multi-arch, built by CI: Kirkwood ARMv5 (the old uClibc units that needed the
nopurego / GOARM=5 / CGO-free static build), ARMv7, ARM64, x86 and x86-64.
- No Docker required on the NAS — plain QPKG install via App Center -> Install Manually.
- Zero-config setup: on install it auto-creates a
PS3 shared folder with the standard webMAN-MOD layout (PS3ISO, PS2ISO, PSXISO, PKG, ...) and sane SMB permissions, so users can drop games onto the NAS without any SSH/config editing. The server is pre-pointed at that share.
Tested on real hardware (QNAP Kirkwood ARMv5, QTS 4.3) — PS1, PS2 and PS3 all working as intended:
- PS1 and PS3 -> direct network streaming.
- PS2 -> automatic local copy to the console, then play (expected PS2 behavior).
Releases: https://github.com/Hirador/ps3netsrv-go/releases
Packaging lives on a qnap-packaging branch in my fork; I track your releases and rebuild per version. Happy to add a link in your README if useful, and I'll keep contributing any generic fixes upstream. Thanks again for the project!
Hi @xakep666, thanks for merging #61
I maintain ps3netsrv for SynoCommunity, and I've packaged ps3netsrv-go as native QNAP
.qpkginstallers. Sharing it here in case you'd like to point QNAP users to it.Highlights
nopurego/GOARM=5/ CGO-free static build), ARMv7, ARM64, x86 and x86-64.PS3shared folder with the standard webMAN-MOD layout (PS3ISO,PS2ISO,PSXISO,PKG, ...) and sane SMB permissions, so users can drop games onto the NAS without any SSH/config editing. The server is pre-pointed at that share.Tested on real hardware (QNAP Kirkwood ARMv5, QTS 4.3) — PS1, PS2 and PS3 all working as intended:
Releases: https://github.com/Hirador/ps3netsrv-go/releases
Packaging lives on a
qnap-packagingbranch in my fork; I track your releases and rebuild per version. Happy to add a link in your README if useful, and I'll keep contributing any generic fixes upstream. Thanks again for the project!