diff --git a/docs/EntityPickup.md b/docs/EntityPickup.md index bae011d47..fbf7464b2 100644 --- a/docs/EntityPickup.md +++ b/docs/EntityPickup.md @@ -117,6 +117,16 @@ ___ [ ](#){: .alldlc .tooltip .badge } #### boolean Touched {: .copyable aria-label='Variables' } +Used to identify whether a collectible has been raised once, affecting Transformation Progress. + +Since using Morph() alone does not initialize Touched, you must manually set Touched if you want to advance the transformation progress after rerolling a collectible and then acquiring it. + +???+ example "Example Code" + ```lua + pickup:Morph(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, newItemId, true) + pickup.Touched = false + ``` + ___ ### Wait {: aria-label='Variables' } [ ](#){: .alldlc .tooltip .badge } diff --git a/docs/QueueItemData.md b/docs/QueueItemData.md index 5d58c3c05..d21bd9f18 100644 --- a/docs/QueueItemData.md +++ b/docs/QueueItemData.md @@ -32,4 +32,5 @@ ___ [ ](#){: .alldlc .tooltip .badge } #### boolean Touched {: .copyable aria-label='Variables' } +Used to identify whether a collectible has been raised once, affecting Transformation Progress. ___ diff --git a/docs/Seeds.md b/docs/Seeds.md index be1ecfdbb..c10352b86 100644 --- a/docs/Seeds.md +++ b/docs/Seeds.md @@ -157,11 +157,12 @@ ___ Turns a seed into its String representation as used for any in-game seed display. ???- example "Example Code" - This code turns the current run seed into its string representation. - ```lua - local seed = Game():GetSeeds():GetStartSeed() - local seedString = Seeds.Seed2String(seed) -- Returns a string in the form of "ABCD DEFG" - ``` + This code turns the current run seed into its string representation. + + ```lua + local seed = Game():GetSeeds():GetStartSeed() + local seedString = Seeds.Seed2String(seed) -- Returns a string in the form of "ABCD DEFG" + ``` ___ ### Set·Start·Seed () {: aria-label='Functions' }