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Radius computation when normalizing ray directions #19

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@MrMois

Hello, I got a question regarding the ball radius.

In camera.py the ray directions are normalized, hence t values (and distances) are in euclidean space. But the radii are computed on the image plane w.r.t. the unnormalized distances. Shouldn't the radii also be scaled by 1 / ||directions|| before the directions are normalized so you get the radii on the unit sphere?

Greets!

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