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Copy pathsocket_handler.py
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69 lines (57 loc) · 2.9 KB
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from flask_socketio import SocketIO, emit, join_room, leave_room
from flask import Flask, request, jsonify
from lobby_service import LobbyService, Lobby
from user_service import UserService
from game_service import GameService
from game_socket_handler import GameSocketHandler
class SocketHandler:
__instance = None
def __init__(self, app: Flask = None):
self._socket = SocketIO()
self._socket.init_app(app, cors_allowed_origins="*")
self.add_handlers()
GameSocketHandler.add_handlers(self._socket)
@staticmethod
def get_instance():
return SocketHandler.__instance
@staticmethod
def set_app(app):
if SocketHandler.__instance == None:
SocketHandler.__instance = SocketHandler(app)
def run(self, app : Flask):
self._socket.run(app, host = "0.0.0.0")
def add_handlers(self):
@self._socket.on("connect")
def connect():
pass
@self._socket.on("connect_user")
def connect_user(connection_data):
user_connected = UserService.get_instance().connect_user(request.sid, connection_data["username"])
emit("connect_user_response", user_connected, room=request.sid)
@self._socket.on("find_game")
def find_game():
lobby_id, n_members = LobbyService.get_instance().add_user_to_lobby(UserService.get_instance().get_user(request.sid))
join_room(str(lobby_id))
emit("find_game_response", {"lobbyId": lobby_id, "numberOfMembers": n_members}, room=lobby_id)
if LobbyService.get_instance().lobbies[lobby_id].is_full():
GameService.get_instance().create_game(lobby_id, LobbyService.get_instance().lobbies[lobby_id].members)
LobbyService.get_instance().remove_lobby(lobby_id)
emit("game_started", room=lobby_id)
@self._socket.on("disconnect_user")
def disconnect_user():
lobby_id, n_members = LobbyService.get_instance().remove_user(UserService.get_instance().get_user(request.sid))
if lobby_id != "":
leave_room(lobby_id)
emit("find_game_response", {"lobbyId": lobby_id, "numberOfMembers": n_members}, room=lobby_id)
UserService.get_instance().disconnect_user(request.sid)
@self._socket.on("disconnect")
def disconnect():
lobby_id, n_members = LobbyService.get_instance().remove_user(UserService.get_instance().get_user(request.sid))
if lobby_id != "":
leave_room(lobby_id)
emit("find_game_response", {"lobbyId": lobby_id, "numberOfMembers": n_members}, room=lobby_id)
UserService.get_instance().disconnect_user(request.sid)
# @self._socket.on_error() # Handles the default namespace
# def error_handler(error):
# print("Error " + str(error))
# self._socket.emit("error", str(error))