Is your feature request related to a problem? Please describe.
Several mods depend on this one as a framework, which are themselves relatively "tame" in comparison:
- RJW Menstruation - Fluids
- RJW Genes (Well, admittedly more mixed than tame, but as the genes do not naturally show up, it is way easier to ignore those that "go too far", than having Samenstein ruins spawn on almost every generated map or having three different flavours of Cum Bucket clutter the Furniture build menu.)
Unfortunately, the more outlandish aspects this mod supports then promptly spawn into the game, and currently there is no option to get rid of them*:
- cum materials
- their refining (Samenstein/Samentuch)
- their collection ([Auto] Cum Buckets)
* - Cherrypicker has been reported to work unreliably with Rimworld 1.5, so this is not a good workaround at this time.
Describe the solution you'd like
It would be best, if a framework kept its own visible alterations to the game minimal, and left it to implementing mods to actually integrate them into the game world.
... Alternatively, I guess, one could add feature toggles for everything, but that would likely be harder than it is worth.
Personally, I'd like to cut off the point, where the stuff is used as a building/cooking material. Using it e.g. in Vanilla Genetics Expanded would seem sensible, but beyond that... feels a bit too absurd.
Is your feature request related to a problem? Please describe.
Several mods depend on this one as a framework, which are themselves relatively "tame" in comparison:
Unfortunately, the more outlandish aspects this mod supports then promptly spawn into the game, and currently there is no option to get rid of them*:
* - Cherrypicker has been reported to work unreliably with Rimworld 1.5, so this is not a good workaround at this time.
Describe the solution you'd like
It would be best, if a framework kept its own visible alterations to the game minimal, and left it to implementing mods to actually integrate them into the game world.
... Alternatively, I guess, one could add feature toggles for everything, but that would likely be harder than it is worth.
Personally, I'd like to cut off the point, where the stuff is used as a building/cooking material. Using it e.g. in Vanilla Genetics Expanded would seem sensible, but beyond that... feels a bit too absurd.