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Reliable network event size overflow (uz_autoshot:server:processCapture) #8

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@zhNoSQL

Hello,

I am experiencing a recurring error that disconnects players from the server. The error message is:
Disconnected by server Reliable network event size overflow: uz_autoshot:server:processCapture

This seems to happen after some time or when the script processes several captures. I am not sure how to fix it.

  • Is there a configuration setting or recommended change to prevent this error?
  • Any suggestions or fixes would be appreciated!

Thank you!

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