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Copy pathcssize.hpp
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82 lines (66 loc) · 2.28 KB
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#ifndef SASS_CSSIZE_H
#define SASS_CSSIZE_H
#include <vector>
#include <iostream>
#include "ast.hpp"
#include "context.hpp"
#include "operation.hpp"
#include "environment.hpp"
namespace Sass {
using namespace std;
typedef Environment<AST_Node*> Env;
struct Backtrace;
class Cssize : public Operation_CRTP<Statement*, Cssize> {
Context& ctx;
Env* env;
vector<Block*> block_stack;
vector<Statement*> p_stack;
Backtrace* backtrace;
Statement* fallback_impl(AST_Node* n);
public:
Cssize(Context&, Env*, Backtrace*);
virtual ~Cssize() { }
using Operation<Statement*>::operator();
Statement* operator()(Block*);
Statement* operator()(Ruleset*);
// Statement* operator()(Propset*);
// Statement* operator()(Bubble*);
Statement* operator()(Media_Block*);
Statement* operator()(Feature_Block*);
Statement* operator()(At_Root_Block*);
Statement* operator()(At_Rule*);
Statement* operator()(Keyframe_Rule*);
// Statement* operator()(Declaration*);
// Statement* operator()(Assignment*);
// Statement* operator()(Import*);
// Statement* operator()(Import_Stub*);
// Statement* operator()(Warning*);
// Statement* operator()(Error*);
// Statement* operator()(Comment*);
// Statement* operator()(If*);
// Statement* operator()(For*);
// Statement* operator()(Each*);
// Statement* operator()(While*);
// Statement* operator()(Return*);
// Statement* operator()(Extension*);
// Statement* operator()(Definition*);
// Statement* operator()(Mixin_Call*);
// Statement* operator()(Content*);
Statement* parent();
vector<pair<bool, Block*>> slice_by_bubble(Statement*);
Statement* bubble(At_Rule*);
Statement* bubble(At_Root_Block*);
Statement* bubble(Media_Block*);
Statement* bubble(Feature_Block*);
Statement* shallow_copy(Statement*);
Statement* debubble(Block* children, Statement* parent = 0);
Statement* flatten(Statement*);
bool bubblable(Statement*);
List* merge_media_queries(Media_Block*, Media_Block*);
Media_Query* merge_media_query(Media_Query*, Media_Query*);
template <typename U>
Statement* fallback(U x) { return fallback_impl(x); }
void append_block(Block*);
};
}
#endif