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Add value easing to all skills. #9

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@srb2thepast

By "Value Easing" I mean getting a value from one point to another while some decay is fighting back to prevent it from getting there. That way, the only way for a value to reach a certain worth is if there is a constant repeat of the value it's trying to get to and it slowly increases more than it's being brought down.

I haven't gotten around to making a method for it yet, but once it's created it will be applied to every skill. It should function very similarly to the way decay is used in many calcs.

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