By "Value Easing" I mean getting a value from one point to another while some decay is fighting back to prevent it from getting there. That way, the only way for a value to reach a certain worth is if there is a constant repeat of the value it's trying to get to and it slowly increases more than it's being brought down.
I haven't gotten around to making a method for it yet, but once it's created it will be applied to every skill. It should function very similarly to the way decay is used in many calcs.
By "Value Easing" I mean getting a value from one point to another while some decay is fighting back to prevent it from getting there. That way, the only way for a value to reach a certain worth is if there is a constant repeat of the value it's trying to get to and it slowly increases more than it's being brought down.
I haven't gotten around to making a method for it yet, but once it's created it will be applied to every skill. It should function very similarly to the way decay is used in many calcs.