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Restructure skill calculation system with inheritance in mind #14

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@srb2thepast

There are have been instances where two skills end up having very similar calculation variables (ex. Tapping Stamina and Flow Aim for Strain-based Stream Length and all aim skill for Aim Difficulty).

Preferably there should be no need to rewrite the whole calculation set all over again. One of the ways to achieve that would be to have those similar methods either:
A: Inherited
or B: Used in a similar fashion to the Shared Methods class.

Documentation should also reflect this.

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