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Copy pathmain.cpp
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93 lines (65 loc) · 1.93 KB
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#include <iostream>
#include "Board.h"
#include "EnemyBoard.h"
int ComputerTurn(Board *myBoard);
int main() {
int enemyTurn = -1;
Board *computerBoard = new Board(7);
EnemyBoard *enemyBoard = new EnemyBoard(7);
std::cout << "Hello, Battle Ships!" << std::endl;
try {
computerBoard->RandomizeShips();
} catch (std::exception &e) {
std::cout << e.what() << std::endl;
}
computerBoard->PrintBoard();
while (enemyBoard->shipCounter < 6) {
// Enemy turn
while (enemyTurn != 0) {
enemyTurn = ComputerTurn(computerBoard);
if (enemyTurn == 2) {
enemyBoard->PrintBoard();
delete enemyBoard;
delete computerBoard;
return 0;
}
}
// Computer turn
std::cout << "My turn" << std::endl;
if (!enemyBoard->goForth) {
enemyBoard->StartAttacking(false);
} else {
enemyBoard->StartAttacking(true);
}
// Reset enemy turn
enemyTurn = -1;
}
enemyBoard->PrintBoard();
delete enemyBoard;
delete computerBoard;
return 0;
}
int ComputerTurn(Board *myBoard) {
int attackEnemy;
int shipCounter = 0;
while (shipCounter < 6) {
attackEnemy = myBoard->AttackField();
switch (attackEnemy) {
case 2:
std::cout << "Bulls eye!" << std::endl;
std::cout << "Ship sank!" << std::endl;
shipCounter++;
std::cout << shipCounter << std::flush;
std::cout << " ships sank" << std::endl;
if (shipCounter == 6)
return 2;
break;
case 1:
std::cout << "Bulls eye!" << std::endl;
break;
case 0:
std::cout << "Sorry missed" << std::endl;
return 0;
}
}
}