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using CSCore;
using CSCore.DSP;
using CSCore.SoundIn;
using CSCore.SoundOut;
using CSCore.Streams;
using CSCore.Streams.Effects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WinformsVisualization.Visualization;
using System.Drawing;
using LedsGUI.Cscore;
using CSCore.CoreAudioAPI;
using CSCore.Win32;
namespace LedsGUI
{
public class CsCoreModule : IDisposable
{
private WasapiCapture _soundIn;
private IWaveSource _source;
private PitchShifter _pitchShifter;
public LineSpectrum _lineSpectrum; //analog
public VoicePrint3DSpectrum _voicePrint3DSpectrum; //analog
public LineSpectrum _DigitallineSpectrum;
public VoicePrint3DSpectrum _DigitalBassPrint3DSpectrum;
public VoicePrint3DSpectrum _DigitalMedioPrint3DSpectrum;
public VoicePrint3DSpectrum _DigitaltreblePrint3DSpectrum;
public LineSpectrum _GenericlineSpectrum; //generic
public VoicePrint3DSpectrum _GenericvoicePrint3DSpectrum; //generic
BasicSpectrumProvider spectrumProvider;
MMDeviceEnumerator mMDeviceEnumerator;
MMNotificationClient mMNotificationClient;
string DispositivoAtual;
SoundInSource soundInSource;
byte[] buffer;
public CsCoreModule()
{
mMNotificationClient = new MMNotificationClient();
mMDeviceEnumerator = new MMDeviceEnumerator();
mMDeviceEnumerator.RegisterEndpointNotificationCallback(mMNotificationClient);
mMNotificationClient.DefaultDeviceChanged += MMNotificationClient_DefaultDeviceChanged;
}
private void SoundInSource_DataAvailable(object sender, DataAvailableEventArgs e)
{
int read;
while ((read = _source.Read(buffer, 0, buffer.Length)) > 0) ;
}
private void MMNotificationClient_DefaultDeviceChanged(object sender, DefaultDeviceChangedEventArgs e)
{
if(e.DeviceId.Equals(DispositivoAtual) == false)
{
//Console.Write("Default Device changed to: ");
//Console.WriteLine(e.DeviceId);
DispositivoAtual = e.DeviceId;
Listen(false);
UpdateFromDefaultDevice();
Listen(true);
}
}
private void UpdateFromDefaultDevice()
{
soundInSource.DataAvailable -= SoundInSource_DataAvailable;
//open the default device
_soundIn = new WasapiLoopbackCapture();
//Our loopback capture opens the default render device by default so the following is not needed
_soundIn.Device = MMDeviceEnumerator.DefaultAudioEndpoint(DataFlow.Render, Role.Console);
_soundIn.Initialize();
soundInSource = new SoundInSource(_soundIn);
ISampleSource source = soundInSource.ToSampleSource().AppendSource(x => new PitchShifter(x), out _pitchShifter);
SetupSampleSource(source);
// We need to read from our source otherwise SingleBlockRead is never called and our spectrum provider is not populated
buffer = new byte[_source.WaveFormat.BytesPerSecond / 2];
soundInSource.DataAvailable += SoundInSource_DataAvailable;
}
public void FromDefaultDevice()
{
Stop();
//open the default device
_soundIn = new WasapiLoopbackCapture();
//Our loopback capture opens the default render device by default so the following is not needed
_soundIn.Device = MMDeviceEnumerator.DefaultAudioEndpoint(DataFlow.Render, Role.Console);
_soundIn.Initialize();
soundInSource = new SoundInSource(_soundIn);
ISampleSource source = soundInSource.ToSampleSource().AppendSource(x => new PitchShifter(x), out _pitchShifter);
SetupSampleSource(source);
// We need to read from our source otherwise SingleBlockRead is never called and our spectrum provider is not populated
buffer = new byte[_source.WaveFormat.BytesPerSecond / 2];
soundInSource.DataAvailable += SoundInSource_DataAvailable;
}
private void SetupSampleSource(ISampleSource aSampleSource)
{
const FftSize fftSize = FftSize.Fft4096;
//create a spectrum provider which provides fft data based on some input
spectrumProvider = new BasicSpectrumProvider(aSampleSource.WaveFormat.Channels,
aSampleSource.WaveFormat.SampleRate, fftSize);
//spectrumProvider.GetFftData()
//linespectrum and voiceprint3dspectrum used for rendering some fft data
//in oder to get some fft data, set the previously created spectrumprovider
_lineSpectrum = new LineSpectrum(fftSize)
{
SpectrumProvider = spectrumProvider,
UseAverage = true,
BarCount = 50,
BarSpacing = 2,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Sqrt
};
_voicePrint3DSpectrum = new VoicePrint3DSpectrum(fftSize)
{
SpectrumProvider = spectrumProvider,
UseAverage = true,
PointCount = 1,
IsXLogScale = false,
ScalingStrategy = ScalingStrategy.Linear,
MaximumFrequency = 100,
MinimumFrequency = 20
};
_DigitallineSpectrum = new LineSpectrum(fftSize)
{
SpectrumProvider = spectrumProvider,
UseAverage = true,
BarCount = 50,
BarSpacing = 2,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Sqrt
};
_DigitalBassPrint3DSpectrum = new VoicePrint3DSpectrum(fftSize)
{
Colors = new Color[2] { Color.Black, Color.Red },
SpectrumProvider = spectrumProvider,
UseAverage = false,
PointCount = 1,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Linear,
MaximumFrequency = 250,
MinimumFrequency = 20
};
_DigitalMedioPrint3DSpectrum = new VoicePrint3DSpectrum(fftSize)
{
Colors = new Color[2] { Color.Black, Color.Green },
SpectrumProvider = spectrumProvider,
UseAverage = false,
PointCount = 1,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Linear,
MaximumFrequency = 3000,
MinimumFrequency = 250
};
_DigitaltreblePrint3DSpectrum = new VoicePrint3DSpectrum(fftSize)
{
Colors = new Color[2] { Color.Black, Color.Blue },
SpectrumProvider = spectrumProvider,
UseAverage = false,
PointCount = 1,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Linear,
MaximumFrequency = 16000,
MinimumFrequency = 3000
};
_GenericlineSpectrum = new LineSpectrum(fftSize)
{
SpectrumProvider = spectrumProvider,
UseAverage = true,
BarCount = 50,
BarSpacing = 2,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Sqrt
};
_GenericvoicePrint3DSpectrum = new VoicePrint3DSpectrum(fftSize)
{
SpectrumProvider = spectrumProvider,
UseAverage = true,
PointCount = 200,
IsXLogScale = true,
ScalingStrategy = ScalingStrategy.Sqrt,
MaximumFrequency = 20000,
MinimumFrequency = 20
};
//the SingleBlockNotificationStream is used to intercept the played samples
var notificationSource = new SingleBlockNotificationStream(aSampleSource);
//pass the intercepted samples as input data to the spectrumprovider (which will calculate a fft based on them)
notificationSource.SingleBlockRead += (s, a) => spectrumProvider.Add(a.Left, a.Right);
_source = notificationSource.ToWaveSource(16);
}
public void Listen(bool listen)
{
if (listen)
_soundIn.Start();
else
_soundIn.Stop();
}
public void Stop()
{
//SoundSpectrum.Stop();
if (_soundIn != null)
{
_soundIn.Stop();
_soundIn.Dispose();
_soundIn = null;
}
if (_source != null)
{
_source.Dispose();
_source = null;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// free managed resources
if (soundInSource != null)
{
soundInSource.Dispose();
soundInSource = null;
}
if (mMDeviceEnumerator != null)
{
mMDeviceEnumerator.Dispose();
mMDeviceEnumerator = null;
}
if(mMNotificationClient != null)
{
mMNotificationClient.Dispose();
mMNotificationClient = null;
}
if(_soundIn != null)
{
_soundIn.Dispose();
_soundIn = null;
}
}
}
}
}