First of all, thanks for the awesome tool you built.
I am using Steam on Linux (debian) and found an easy way of injecting the DLL to the game process without having to fiddle around with getting the Launcher to run in the same wineprefix as ME.
There's this awesome TinyModInjector made by YellowAfterlife (link) that I used to attach the dll without worries.
Here's how to do it (assuming the resources are already installed in TdGame):
- Place the
dinput8.dll next to the MirrorsEdge.exe in the Binaries directory
- In the same directory, create
NativeMods directory
- Put the
MedgeNetClient.dll & MedgeNetClient.ini files in there
- Run the game
Regarding the configuration of servers, you'll have to edit the config directly, but if you're using Linux you're probably smart enough to do that.
I hope this helps others
First of all, thanks for the awesome tool you built.
I am using Steam on Linux (debian) and found an easy way of injecting the DLL to the game process without having to fiddle around with getting the Launcher to run in the same wineprefix as ME.
There's this awesome TinyModInjector made by YellowAfterlife (link) that I used to attach the dll without worries.
Here's how to do it (assuming the resources are already installed in TdGame):
dinput8.dllnext to theMirrorsEdge.exein the Binaries directoryNativeModsdirectoryMedgeNetClient.dll&MedgeNetClient.inifiles in thereRegarding the configuration of servers, you'll have to edit the config directly, but if you're using Linux you're probably smart enough to do that.
I hope this helps others