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Triggerbot.cpp
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158 lines (140 loc) · 5.47 KB
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#include "Triggerbot.h"
#include "TF2.h"
#include "TF2Entity.h"
#include "TraceHelper.h"
//#include "util_shared.h"
namespace Skim{
CTriggerBot *g_pTBot;
using namespace Skim::ValveInterfaces;
//----------------------------------------
//---------Main running function----------
//----------------------------------------
void CTriggerBot::Run(CUserCmd *pCmd)
{
if
(((IsEnabled->GetBool()) || m_bManualEnabled) &&
ShouldIShoot(pCmd))
pCmd->buttons |= IN_ATTACK;
}
bool CTriggerBot::ShouldIShoot(CUserCmd* pCmd)
{
TF2Player* pBaseEntMe = Skim::TF2Entity::Me();
int aimIndex = TraceHelper::GetAimIndex(pBaseEntMe->vecEyeOrigin(), pCmd->viewangles, pEngine->GetLocalPlayer());
if(!aimIndex)
return false;
IClientEntity* pClientEntAimed = ValveInterfaces::pClientEntList->GetClientEntity( aimIndex );
TF2Player* pBaseEntAimed = (TF2Player*)pClientEntAimed->GetBaseEntity();
if((pBaseEntAimed->iTeamNum() == 2 || pBaseEntAimed->iTeamNum() == 3) &&pBaseEntAimed->iTeamNum() != pBaseEntMe->iTeamNum())
return true;
return false;
}
//----------------------------------------
//----Functions called by concommands-----
//----------------------------------------
void TriggerbotTurnOn()
{
g_pTBot->m_bManualEnabled = true;
}
void TriggerbotTurnOff()
{
g_pTBot->m_bManualEnabled = false;
}
//----------------------------------------
//---------------Debuggery----------------
//----------------------------------------
// Notes:
// Save this here since I might be
// able to use this for things like
// getting useful info and checking
// offsets
//----------------------------------------
void CTriggerBot::GetInfoFromIndex(int index)
{
if(!index)
return;
IClientEntity* pClientEnt = ValveInterfaces::pClientEntList->GetClientEntity( index );
if( !pClientEnt)
return;
TF2Player* pPlayer = (TF2Player*)pClientEnt->GetBaseEntity();
player_info_t * pPlInfo = Skim::TF2Entity::GetInfo(pPlayer);
Msg("Base ent: 0x%p\n", pPlayer);
Msg("Entity index: %i\n", pPlayer->index());
Msg("Position: %f, %f, %f\n", pPlayer->vecOrigin().x, pPlayer->vecOrigin().y, pPlayer->vecOrigin().z);
Msg("Eye position: %f, %f, %f\n", pPlayer->vecEyeOrigin().x, pPlayer->vecEyeOrigin().y, pPlayer->vecEyeOrigin().z);
Msg("Eye angles: %f, %f, %f\n",pPlayer->angEyeAngles().x, pPlayer->angEyeAngles().y, pPlayer->angEyeAngles().z);
Msg("Player height: %f\n", pPlayer->flPlayerHeight());
Msg("Health: %i\n", pPlayer->iHealth());
Msg("TeamNum: %i\n", pPlayer->iTeamNum());
Msg("Player class: %i\n", pPlayer->playerClass());
Msg("\n");
// bit flags
char demflags[33];
itoa(pPlayer->nPlayerState(), demflags, 2);
Msg("Player state: %s\n", demflags);
itoa(pPlayer->nPlayerCond(), demflags, 2);
Msg("Player cond: %s\n", demflags);
itoa(pPlayer->fFlags(), demflags, 2);
Msg("Player flags: %s\n", demflags);
itoa(pPlayer->iStunFlags(), demflags, 2);
Msg("Stun flags: %s\n", demflags);
itoa(pPlayer->lifeState(), demflags, 2);
Msg("Life state: %s\n", demflags);
Msg("\n");
Msg("Cloak meter: %f\n", pPlayer->flCloakMeter());
Msg("Drink meter: %f\n", pPlayer->flEnergyDrinkMeter());
Msg("Charge meter: %f\n", pPlayer->flChargeMeter());
Msg("Revenge crits: %i\n", pPlayer->iRevengeCrits());
Msg("Disguise targ: %i\n", pPlayer->iDisguiseTargetIndex());
Msg("Disguise class: %i\n", pPlayer->nDisguiseClass());
Msg("Is disguised: %i\n", pPlayer->isDisguised());
Msg("Item ptr: 0x%p\n", pPlayer->hItem());
Msg("\n");
Msg("Name: %s\n", pPlInfo->name);
Msg("User ID: %i\n", pPlInfo->userID);
Msg("Friend ID: %u\n", pPlInfo->friendsID);
}
void CTriggerBot::LocalPlayerInfo()
{
GetInfoFromIndex(pEngine->GetLocalPlayer());
}
void CTriggerBot::AimedPlayerInfo()
{
TF2Player* pBaseEntMe = Skim::TF2Entity::Me();
int zuhzuhzuh = TraceHelper::GetAimIndex(pBaseEntMe, pEngine->GetLocalPlayer());
if(!zuhzuhzuh){
Msg("Point at something first, %s.\n", Skim::TF2Entity::GetInfo(Skim::TF2Entity::Me())->name);
return;
}
GetInfoFromIndex(zuhzuhzuh);
}
void CTriggerBot::GetInfoFromConCMD(const CCommand &args)
{
if (args.ArgC() == 0 || strlen(args.Arg(1)) == 0)
return;
GetInfoFromIndex(atoi(args.Arg(1)));
}
CTriggerBot::CTriggerBot()
{
IsEnabled = new ConVar(PREFIX "tbot_autoenabled", "0", 0, "Will automatically fire dose gunz");
//Nospread = new ConVar(PREFIX "tbot_nospread", "1", 0, "Factors gun spread in prediction");
//HitFriends = new ConVar(PREFIX "tbot_hitfriends", "1", 0, "Will or will not hit people on your steam friends list");
c1 = new ConCommand("+" PREFIX "tbot", TriggerbotTurnOn);
c2 = new ConCommand("-" PREFIX "tbot", TriggerbotTurnOff);
//#ifdef _DEBUG
c3 = new ConCommand(PREFIX "dev_playerinfo_local", CTriggerBot::LocalPlayerInfo);
c4 = new ConCommand(PREFIX "dev_playerinfo_pointed", CTriggerBot::AimedPlayerInfo);
c5 = new ConCommand(PREFIX "dev_playerinfo_index", CTriggerBot::GetInfoFromConCMD);
//#endif
m_bManualEnabled = false;
g_pTBot = this;
}
CTriggerBot::~CTriggerBot()
{
FreeConCMD(IsEnabled);
FreeConCMD(c1);
FreeConCMD(c2);
FreeConCMD(c3);
FreeConCMD(c4);
FreeConCMD(c5);
}
}