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//
// LoadingSceneLayer.m
// Space7
//
// Created by Si Te Feng on 2013-10-20.
// Copyright 2013 Si Te Feng. All rights reserved.
//
#import "LoadingSceneLayer.h"
#import "SelectShipLayer.h"
#import "GameSceneLayer.h"
#define kWinSize [[CCDirector sharedDirector] winSize]
#define IS_IPHONE_5 (kWinSize.width == 568)
#define IS_IPHONE_4 (kWinSize.width == 480)
@implementation LoadingSceneLayer
{
}
+ (CCScene*)sceneWithReplaceSceneName: (NSString*)sceneName
{
CCScene *scene = [CCScene node];
LoadingSceneLayer* loadinglayer = [LoadingSceneLayer node];
CCSprite* background = [CCSprite spriteWithFile:@"Background-568h@2x.png"];
if(IS_IPHONE_4)
{
background = [CCSprite spriteWithFile:@"Background@2x.png"];
}
background.anchorPoint = ccp(0,0);
[loadinglayer addChild:background z:-1];
loadinglayer.replaceSceneName = sceneName;
[scene addChild: loadinglayer];
return scene;
}
-(id) init
{
if(self = [super init])
{
CCLabelTTF* loadingLabel = [CCLabelTTF labelWithString:@"LOADING..." fontName:@"Helvetica" fontSize:32];
loadingLabel.position = ccp(kWinSize.width/2.0, kWinSize.height/2.0);
[self addChild:loadingLabel z:1];
[self scheduleOnce:@selector(replaceScene) delay:0];
}
return self;
}
- (void)replaceScene
{
if([self.replaceSceneName isEqualToString:@"SelectShipLayer"])
{
[[CCDirector sharedDirector] replaceScene:[CCTransitionFadeTR transitionWithDuration:1 scene:[SelectShipLayer scene]]];
}
else if([self.replaceSceneName isEqualToString:@"GameSceneLayer"])
{
[[CCDirector sharedDirector] replaceScene:[CCTransitionFadeTR transitionWithDuration:1 scene:[GameSceneLayer scene]]];
}
}
@end