Through playtesting, I've noticed it's harder to make precision placements of touches, so making the buttons bigger may be a good solution to that.
Note: in Level 1 when the player sees the curtain for the first time, there are reactions on hovering. Perhaps those reactions should start on a click? Or maybe the entire puzzle should be simplified so clicking, in general, will bring the player to the next section?
Through playtesting, I've noticed it's harder to make precision placements of touches, so making the buttons bigger may be a good solution to that.
Note: in Level 1 when the player sees the curtain for the first time, there are reactions on hovering. Perhaps those reactions should start on a click? Or maybe the entire puzzle should be simplified so clicking, in general, will bring the player to the next section?