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240 lines (208 loc) · 5.62 KB
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// Define HTML elements
const board = document.getElementById('game-board');
const instructionText = document.getElementById('instruction-text');
const logo = document.getElementById('logo');
const score = document.getElementById('score');
const highScoreText = document.getElementById('highScore');
// Define game variables
const gridSize = 20;
let snake = [{x:10, y:10}];
let food = generateFood();
let highScore = 0;
let direction = 'right';
let gameInterval;
let gameSpeedDelay = 200;
let gameStarted = false;
let touchStartX = 0;
let touchStartY = 0;
// Draw game map, snake, food
function draw(){
board.innerHTML = '';
drawSnake();
drawFood();
updateScore();
}
// Draw snake
function drawSnake(){
snake.forEach((segment) =>{
const snakeElement = createGameElement('div', 'snake');
setPosition(snakeElement, segment);
board.appendChild(snakeElement);
});
}
// Create a snake or food cube/div
function createGameElement(tag, className){
const element = document.createElement(tag);
element.className = className;
return element;
}
// Set the position of snake or food
function setPosition(element, position){
element.style.gridColumn = position.x;
element.style.gridRow = position.y;
}
// Draw food function
function drawFood(){
if (gameStarted){
const foodElement = createGameElement('div', 'food');
setPosition(foodElement, food);
board.appendChild(foodElement);
}
}
// Generate Food
function generateFood(){
const x = Math.floor(Math.random() * gridSize) + 1;
const y = Math.floor(Math.random() * gridSize) + 1;
return {x,y};
}
// Moving the snake
function move(){
const head = {...snake[0] };
switch(direction){
case 'up':
head.y--;
break;
case 'down':
head.y++;
break;
case 'left':
head.x--;
break;
case 'right':
head.x++;
break;
}
snake.unshift(head);
//snake.pop();
if(head.x === food.x && head.y === food.y){
food = generateFood();
increaseSpeed();
clearInterval(gameInterval);
gameInterval = setInterval(() =>{
move();
checkCollision()
draw();
}, gameSpeedDelay)
} else{
snake.pop();
}
}
// Start game
function startGame(){
gameStarted = true;
instructionText.style.display = 'none';
logo.style.display = 'none';
gameInterval = setInterval(() =>{
move();
checkCollision();
draw();
}, gameSpeedDelay)
}
// Keypress event listener
function handleKeyPress(event){
if(
(!gameStarted && event.code === 'Space') ||
(!gameStarted && event.key === ' ')
){
startGame();
} else{
switch (event.key){
case 'ArrowUp':
direction = 'up';
break;
case 'ArrowDown':
direction = 'down';
break;
case 'ArrowLeft':
direction = 'left';
break;
case 'ArrowRight':
direction = 'right';
break;
}
}
}
document.addEventListener('keydown', handleKeyPress);
function increaseSpeed(){
console.log(gameSpeedDelay);
if (gameSpeedDelay > 150){
gameSpeedDelay -= 5;
} else if(gameSpeedDelay > 100){
gameSpeedDelay -= 3;
} else if(gameSpeedDelay > 50){
gameSpeedDelay -= 2;
} else if(gameSpeedDelay > 25){
gameSpeedDelay -= 1;
}
}
function checkCollision(){
const head = snake[0];
if (head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize){
resetGame();
}
for (let i = 1; i < snake.length; i++){
if (head.x === snake[i].x && head.y === snake[i].y){
resetGame();
}
}
}
function resetGame(){
updateHighScore();
stopGame();
snake = [{x:10, y:10}];
food = generateFood();
direction = 'right';
gameSpeedDelay = 200;
updateScore();
}
function updateScore(){
const currentScore = snake.length - 1;
score.textContent = currentScore.toString().padStart(3,'0');
}
function stopGame(){
clearInterval( gameInterval);
gameStarted = false;
instructionText.style.display = 'block';
logo.style.display = 'block';
}
function updateHighScore(){
const currentScore = snake.length - 1;
if (currentScore > highScore){
highScore = currentScore;
highScoreText.textContent = highScore.toString().padStart(3, '0');
}
highScoreText.style.display = 'block';
}
function handleTouchStart(event) {
touchStartX = event.touches[0].clientX;
touchStartY = event.touches[0].clientY;
}
function handleTouchMove(event) {
if (!gameStarted) {
startGame();
return;
}
const touchEndX = event.touches[0].clientX;
const touchEndY = event.touches[0].clientY;
const dx = touchEndX - touchStartX;
const dy = touchEndY - touchStartY;
if (Math.abs(dx) > Math.abs(dy)) {
// Horizontal swipe
if (dx > 0 && direction !== 'left') {
direction = 'right';
} else if (dx < 0 && direction !== 'right') {
direction = 'left';
}
} else {
// Vertical swipe
if (dy > 0 && direction !== 'up') {
direction = 'down';
} else if (dy < 0 && direction !== 'down') {
direction = 'up';
}
}
// Prevent default behavior to avoid scrolling
event.preventDefault();
}
document.addEventListener('touchstart', handleTouchStart);
document.addEventListener('touchmove', handleTouchMove);