I should look into working with Websockets, in order to connect to the game when it's live. Benefits would be lighter updates (rather than downloading a continually growing server log), the ability for not just room operators to run the script, and the ability to subscribe to and handle messages for eg. Deathlinks.
Would go well with #3
I should look into working with Websockets, in order to connect to the game when it's live. Benefits would be lighter updates (rather than downloading a continually growing server log), the ability for not just room operators to run the script, and the ability to subscribe to and handle messages for eg. Deathlinks.
Would go well with #3