💬 Brief description of feature
We can create/edit shapes during the game from the mapping channel, but an admin needs to be able to create them during the design phase.
📖 User Story
Background: The Game Designer creates their wargame using the Serge admin pages. While the game is not initiated, the wargame document is repeatedly over-written, but once it has been initiated, any edits are stored in a new version of the wargame document.
But, the mapping shapes/assets are not stored in the wargame document, they are stored in a message for the mapping channel. So, for an uninitiated wargame, a single message gets updated. But, once the game is initiated, any edits to the Mapping get stored as a new message.
The admin pages will be used to configure the mapping, particularly including renderers, permissions and custom properties. This data is stored in the channel, within the wargame.
The mapping channel itself will be used by the Game Designer to add and edit shapes and assets - either over-writing the initial shapes message (non-initiated) or submitted as a new one (initiated wargame).
☑️ Acceptance criteria
From the admin pages:
From the player pages:
📐 Designs / Wireframes
Here
📝 Notes
💬 Brief description of feature
We can create/edit shapes during the game from the mapping channel, but an admin needs to be able to create them during the design phase.
📖 User Story
Background: The Game Designer creates their wargame using the Serge admin pages. While the game is not initiated, the wargame document is repeatedly over-written, but once it has been initiated, any edits are stored in a new version of the wargame document.
But, the mapping shapes/assets are not stored in the wargame document, they are stored in a message for the
mappingchannel. So, for an uninitiated wargame, a single message gets updated. But, once the game is initiated, any edits to theMappingget stored as a new message.The admin pages will be used to configure the mapping, particularly including renderers, permissions and custom properties. This data is stored in the channel, within the wargame.
The mapping channel itself will be used by the Game Designer to add and edit shapes and assets - either over-writing the initial shapes message (non-initiated) or submitted as a new one (initiated wargame).
☑️ Acceptance criteria
From the admin pages:
whiteforce can edit anything, anytime) Task captured in Design mapping permissions model #2931From the player pages:
FeatureCollectionmessage.📐 Designs / Wireframes
Here
📝 Notes