Does an issue for this already exist?
Operating System and Version
Arch Linux
Launcher
Lutris (Recommended)
Launcher Installation
Native (0.5.22)
Wine Version
ElementalWarrior (Recommended)
Affinity Version
2.6.5
Desktop Environment
Niri
Description
Earlier I've been using Affinity V2 installed with ElementalWarrior and it has been running fine until I tried to install the newer Affinity by Canva on that prefix, since then I constantly experienced .Net Runtime exceptions on there.
Reinstalling using the old guide always let to the same results, so I tried the newest guide and was able to install and run Affinity by Canva successfully, but now the V2 applications crash on the Splash Screen after installation on the new GameDirection runner.
Steps to reproduce
- Installed the Prefix using the new Guide and provided Affinity-gd.yaml (GameDirectionWine-x86_64).
- Confirmed the Affinity by Canva works Correctly
- Duplicate the Game entries in Lutris for Designer and Photo
- Install the applications by runing the EXE installers
- Copy the Wintypes_Shim.dll.so into Photo 2 and Designer 2 directories
- Run either Affinity Designer 2 or Affinity Photo 2
Expected behaviour
Applications should not crash
Screenshots
n/a
Logs
Started initial process 688986 from gamemoderun /home/nidrax/.local/share/lutris/runners/wine/GameDirectionWine-x86_64/bin/wine /home/nidrax/.local/bin/Affinity/drive_c/Program Files/Affinity/Photo 2/Photo.exe
Start monitoring process.
gamemodeauto:
Unhandled Exception: System.TypeLoadException: Could not find Windows Runtime type 'Windows.Services.Store.StoreLicense'.
at Serif.Affinity.Application.OnServicesInitialised(IServiceProvider serviceProvider)
at Serif.Interop.Persona.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at Photo.Application.Main(String[] args)
Monitored process exited.
No return code
0024:trace:loaddll:build_module Loaded L"Z:\\home\\nidrax\\.local\\bin\\Affinity\\drive_c\\Program Files\\Affinity\\Photo 2\\Serif.Windows.dll" at 0000000103B80000: native
* Assertion at /builds/mono/wine-mono/wine-mono-11.1.0/mono/mono/metadata/object.c:4676, condition `is_ok (error)' not met, function:prepare_run_main, Could not set up parent class, due to: Could not load type of field 'Serif.Affinity.Application:<CurrentMicrosoftStorePrices>k__BackingField' (19) due to: Could not load file or assembly 'Windows.Services.Store.StoreContract, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Z:\home\nidrax\.local\bin\Affinity\drive_c\Program Files\Affinity\Photo 2\Serif.Affinity.dll type:Application member:(null) assembly:Z:\home\nidrax\.local\bin\Affinity\drive_c\Program Files\Affinity\Photo 2\Photo.exe type:Application member:(null)
Config
game:
exe: /home/nidrax/.local/bin/Affinity/drive_c/Program Files/Affinity/Photo 2/Photo.exe
prefix: /home/nidrax/.local/bin/Affinity
game_slug: affinity-suite
name: Affinity Suite
script:
files:
- setup: https://downloads.affinity.studio/Affinity%20x64.exe
- WinMetadata: https://archive.org/download/win-metadata/WinMetadata.zip
- Windows.winmd: https://github.com/microsoft/windows-rs/raw/master/crates/libs/bindgen/default/Windows.winmd
- Wintypes_Shim.dll.so: https://github.com/ElementalWarrior/wine-wintypes.dll-for-affinity/raw/refs/heads/master/wintypes_shim.dll.so
game:
exe: $GAMEDIR/drive_c/Program Files/Affinity/Affinity/Affinity.exe
prefix: $GAMEDIR
installer:
- task:
arch: win64
prefix: /home/nidrax/.local/bin/Affinity
wine_path: /home/nidrax/.local/share/lutris/runners/wine/GameDirectionWine-x86_64/bin/wine
- merge:
dst: $GAMEDIR
src: WinMetadata
- extract:
dst: $GAMEDIR/drive_c/windows/system32/WinMetadata
file: $GAMEDIR/WinMetadata.zip
filename: WinMetadata.zip
- execute:
command: mkdir -p "$GAMEDIR/drive_c/windows/system32/winmetadata" "$GAMEDIR/drive_c/Program
Files/Affinity/Affinity"
- task:
app: --unattended --force vcrun2022 dotnet48 renderer=vulkan corefonts tahoma
win11
arch: win64
prefix: /home/nidrax/.local/bin/Affinity
wine_path: /home/nidrax/.local/share/lutris/runners/wine/GameDirectionWine-x86_64/bin/wine
- task:
arch: win64
env: {}
executable: /home/nidrax/Pobrane/Affinity x64.exe
prefix: /home/nidrax/.local/bin/Affinity
wine_path: /home/nidrax/.local/share/lutris/runners/wine/GameDirectionWine-x86_64/bin/wine
- move:
dst: $GAMEDIR/drive_c/windows/system32/winmetadata/Windows.winmd
src: Windows.winmd
- move:
dst: $GAMEDIR/drive_c/Program Files/Affinity/Affinity/Wintypes_Shim.dll.so
src: Wintypes_Shim.dll.so
metadata:
banner_url: https://github.com/seapear/AffinityOnLinux/blob/main/Assets/Covers/Affinity-Canva-Banner.png
cover_url: https://github.com/seapear/AffinityOnLinux/blob/main/Assets/Covers/Affinity-Canva-Cover.png
icon_url: https://github.com/seapear/AffinityOnLinux/blob/main/Assets/Icons/Affinity-Canva.svg
year: 2025
system:
gamescope: false
xephyr_fullscreen: false
wine:
battleye: false
d3d_extras: false
dxvk: false
dxvk_nvapi: false
eac: false
fsr: false
version: GameDirectionWine-x86_64
vkd3d: false
slug: affinity-suite
system:
gamescope: false
xephyr_fullscreen: false
version: GameDirectionWine-x86_64
wine:
battleye: false
d3d_extras: false
dxvk: false
dxvk_nvapi: false
eac: false
fsr: false
version: GameDirectionWine-x86_64
vkd3d: false
year: 2025
Self-service
Does an issue for this already exist?
Operating System and Version
Arch Linux
Launcher
Lutris (Recommended)
Launcher Installation
Native (0.5.22)
Wine Version
ElementalWarrior (Recommended)
Affinity Version
2.6.5
Desktop Environment
Niri
Description
Earlier I've been using Affinity V2 installed with ElementalWarrior and it has been running fine until I tried to install the newer Affinity by Canva on that prefix, since then I constantly experienced .Net Runtime exceptions on there.
Reinstalling using the old guide always let to the same results, so I tried the newest guide and was able to install and run Affinity by Canva successfully, but now the V2 applications crash on the Splash Screen after installation on the new GameDirection runner.
Steps to reproduce
Expected behaviour
Applications should not crash
Screenshots
n/a
Logs
Config
Self-service