Tracking issue for the choppy-voice problem heard when a buzzkit-based agent speaks in a huddle.
Not a buzzkit bug. The full outbound path was measured clean (send pacing, Opus frames, wire arrival — see examples/huddle_wire_recorder.py and examples/analyze_audio_tap.py). The chop happens in the Buzz desktop receive path: the playout queue high-water (4 frames) sits inside the queue's normal depth range, so the app drops 10 ms of good audio on about half of all ticks while a peer speaks.
Upstream fix: block/buzz#2652
Keeping this open until the fix lands in a Buzz desktop release — until then, agent voice will sound choppy on affected machines no matter what the sender does.
Tracking issue for the choppy-voice problem heard when a buzzkit-based agent speaks in a huddle.
Not a buzzkit bug. The full outbound path was measured clean (send pacing, Opus frames, wire arrival — see
examples/huddle_wire_recorder.pyandexamples/analyze_audio_tap.py). The chop happens in the Buzz desktop receive path: the playout queue high-water (4 frames) sits inside the queue's normal depth range, so the app drops 10 ms of good audio on about half of all ticks while a peer speaks.Upstream fix: block/buzz#2652
Keeping this open until the fix lands in a Buzz desktop release — until then, agent voice will sound choppy on affected machines no matter what the sender does.